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One for All
From FFXI Wiki
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Notes
- The Magic Shield effect acts as a Phalanx-like effect that only reduces magic damage.
- The amount of damage reduced is variable, based on maximum HP of the player affected by One for All via the equation:
- Magic Damage Reduction = Affected Player's Maximum HP × 0.2
- e.g. The Rune Fencer with 3000 HP will gain a -600 damage reduction, while a Warrior in the party with 2500 HP will be granted a -500 damage reduction.
- Therefore, while using equipment that increases maximum HP will boost a Rune Fencer's own magic damage reduction, it will not affect any other player's damage reduction.
- Magic Shield effect does not disappear after taking one magic hit, it persists through the entire duration of the ability and does not decay in potency.
- Shares a buff slot and does not stack with, in ascending order of priority: Rampart < Shining Ruby < Wind’s Blessing < One for All.
- If the paladin has one or more merits in Iron Will, it cannot be overwritten by anything other than Rampart from another paladin with one or more merits in Iron Will.