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![]() The Voracious Resurgence |
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Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
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Operation: Snake Eyes
From FFXI Wiki
Operation: Snake Eyes | ||||||
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Staging Point: | Periqia | |||||
Start NPC: | Lageegee in Aht Urhgan Whitegate (L-9/L-10) | |||||
Assault Rank: | Chief Sergeant | |||||
Objective: | Generals Karazahm and Umarid of the Imperial Army's Arrapago division have disappeared from camp headquarters while on a mission on Sharug Isle. There is a high possibility that the two have been kidnapped by members of the Undead Swarm. | |||||
Mission Orders: | Locate the generals | |||||
Time Limit: | 30 minutes | Recommended Lv. | Lvl. 70 | |||
Assault Points: |
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Enemies
Level | Name | Zone | Aggro | Link | Drops | Steal | Spawns |
---|---|---|---|---|---|---|---|
DC | Qutrub | Periqia | Yes | No | None | 5 | |
Merrow No 16 | Periqia | Yes | Yes | None | |||
Lamia No 14 | Periqia | Yes | Yes | None | |||
Lamia No 17 | Periqia | Yes | Yes | None | |||
Merrow Shadowdancer | Periqia | Yes | Yes | None | 5 |
Notes
- Merrow Shadowdancer can be avoided with Invisible (Status).
Walkthrough
This assault is composed of several tasks which must all be completed to unlock the Rune of Release.
Task 1: Kill the Qutrub
- Scattered about the start location (I-9) are 5 Qutrub. Defeat these to unlock the doors to the north.
Task 2: Kill Merrow No.16
- In one of the 6 rooms to the north, Merrow No 16 will be fighting general Karazahm. Defeat Merrow No.16 and do not let the general die.
- Merrow No 16 and the general do not show up on wide scan, so you will need to check each room quickly to find them.
Task 3: Kill Lamia No.14
- In (I-6), Lamia No 14 must be defeated to unlock the door to the north.
- Beware of Belly Dance, a sight-based AoE charm. Everyone should face away from the NM when she uses this ability to avoid being charmed.
(Another strategy for #14 is for the entire party to get charmed, #14 then will proceed to take the whole party through the gate and drop you right near general Umarid. You may/may not have to kill #14 depending on how your party uncharms. If you choose to fight her at the general then make sure everyone faces her and keep bio/poison on in case the party gets charmed because she will regen when unclaimed. (She seems to use belly dance a lot less when fought near the general))
Task 4: Kill Lamia No.17
- In (H-6), you will find general Umarid. Upon approaching him, he will attack. Damage him to <50% HP and Lamia No 17 will appear.
- The general has approximately 5300 HP.
- Do not kill the general
- General has less than 4463 HP with single person entry at 119. 1 Subduction did kill them.
- Once Lamia No.17 appears, defeat her to unlock the Rune of Release at (I-5).
Drops
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Map |
Related Links