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Silver Sea Remnants
From FFXI Wiki
- The entrance area for the Silver Sea Remnants can be reached by using the Northeast Teleporter in the Nyzul Isle area of the Alzadaal Undersea Ruins.
- Silver Sea Remnants is a five floor Salvage area with the Long-Armed Chariot as its boss.
- All of the Silver Sea Remnants level 15 Salvage pieces (Anu's Gages, Enyo's Mask, Hoshikazu Hakama, Nemain's Crown and Njord's Ledelsens) are 100% drops from spawned NM's in the zone except for the Enyo's Breastplate and Nemain's Robe, 100% drops from Don Poroggo which is spawned by trading a Zhayolm Card to the Slot located in the large North room of the third floor which appears after the Devilet in that room is defeated.
- All of the Silver Sea Remnants level 25 Salvage pieces (Bodb's Cuffs, Ea's Brais, Freyr's Jerkin, Freyr's Mask, Phobos's Gauntlets, and Tsukikazu Sune-Ate) are dropped by Long-Armed Chariot which drops exactly two pieces upon each defeat.
- All of the Silver Sea Remnants level 35 Salvage pieces (Hikazu Kabuto, Enlil's Crackows, Macha's Slops, Freya's Gloves, Deimos's Cuisses, and Hikazu Hara-Ate) are rare drops from the spawned NM's located throughout Silver Sea Remnants.
Equipment Chart
Equipment Chart | |||
---|---|---|---|
Armor Set | Lv35 | Lv25 | Lv15 |
Ares' Armor Set | Deimos's Cuisses Gyroscopic Gears, 3rd Floor |
Phobos's Gauntlets Long-Armed Chariot, Boss Floor |
Enyo's Mask Gyroscopic Gears, 3rd Floor Enyo's Breastplate Don Poroggo, 3rd Floor (Slot NM) |
Marduk's Armor Set | Enlil's Crackows Dekka, 2nd Floor |
Ea's Brais Long-Armed Chariot, Boss Floor |
Anu's Gages Gyroscopic Gear, 3rd Floor |
Skadi's Attire Set | Freya's Gloves Gyroscopic Gear, 3rd Floor |
Freyr's Jerkin & Freyr's Mask Long-Armed Chariot, Boss Floor |
Njord's Ledelsens Dekka, 2nd Floor |
Morrigan's Attire Set | Macha's Slops Powderkeg Yanadahn, 2nd Floor |
Bodb's Cuffs Long-Armed Chariot, Boss Floor |
Nemain's Crown Citadel Chelonian, 4th Floor Nemain's Robe Don Poroggo, 3rd Floor (Slot NM) |
Usukane Armor Set | Hikazu Kabuto Hammerblow Majanun, 1st Floor Hikazu Hara-Ate Citadel Chelonian, 4th Floor |
Tsukikazu Sune-Ate Long-Armed Chariot, Boss Floor |
Hoshikazu Hakama Powderkeg Yanadahn, 2nd Floor |
First Floor
1F Cell Drops (Both Paths) | |||
---|---|---|---|
Enemies | Cell | ||
Ashu Talif Crew | Incus Cell, Undulatus Cell, Castellanus Cell, Virga Cell, Cumulus Cell, Radiatus Cell, Cirrocumulus Cell, Stratus Cell, Duplicatus Cell, Opacus Cell, Praecipitatio Cell, Humilus Cell, Spissatus Cell, Pannus Cell, Fractus Cell, Congestus Cell, Nimbus Cell, Velum Cell, Pileus Cell, Mediocris Cell |
1F Cell Drops (Large Western Room) | |||
---|---|---|---|
Enemies | Cell | ||
Ashu Talif Crew (COR) | Opacus Cell x3, Pannus Cell | ||
Ashu Talif Crew (MNK) | Incus Cell x3, Radiatus Cell or Praecipitatio Cell x3, Congestus Cell | ||
Ashu Talif Crew (RDM) | Humilus Cell x3, Spissatus Cell or Cumulus Cell x3, Stratus Cell | ||
Ashu Talif Crew (RNG) | Duplicatus Cell x3, Undulatus Cell |
1F Cell Drops (Large Eastern Room) | |||
---|---|---|---|
Enemies | Cell | ||
Ashu Talif Crew (COR) | Opacus Cell x3, Radiatus Cell x2 or Humilus Cell x3, Pileus Cell x2 | ||
Ashu Talif Crew (MNK) | Incus Cell x3, Pannus Cell x2 or Praecipitatio Cell x3, Stratus Cell x2 | ||
Ashu Talif Crew (RDM) | Undulatus Cell x3, Cirrocumulus Cell x2 or Cumulus Cell x3, Spissatus Cell x2 | ||
Ashu Talif Crew (RNG) | Duplicatus Cell x3, Castellanus Cell x2 or Congestus Cell x3, Virga Cell x2 |
Central Start Room
- The initial Armory Crate appears in this room.
- From this room either the West or East path may be taken. Once a door to one of the paths is opened, the other will lock.
West Path
- In the first small room there is a Ashu Talif Crew.
- The second small room has to branching paths to the East and the West and a door. To the East and the West there are small rooms each with 4 Ashu Talif Crew and 4 Armory Crates. The two small rooms at the end of the East and West branches each have 4 Ashu Talif Crew and 4 Armory Crates.
- In the first large room there are 2 Ashu Talif Crew (MNK), 2 Ashu Talif Crew (RDM), an Ashu Talif Crew (COR), an Ashu Talif Crew (RNG), and a door.
- The 6 Ashu Talif Crew will link if one is engaged.
- If kited back toward the start, the Ashu Talif Crew will deaggro at different points, making them easier to pull separately.
- The Ashu Talif Crew in this room are slightly stronger than those in the preceding areas.
- Once all 6 Ashu Talif Crew are defeated the door will be unlocked.
- Defeating the 6 Ashu Talif Crew in this room will cause Hammerblow Majanun to spawn.
- Hammerblow Majanun has a low chance to drop Hikazu Kabuto.
- The 6 Ashu Talif Crew will link if one is engaged.
East Path
- In the first small room there is a Ashu Talif Crew.
- In the second small room there are 2 Ashu Talif Crew.
- The second small room has to branching paths to the East and the West and a door. To the East and the West there are small rooms each with 2 Ashu Talif Crew. The two small rooms at the end of the East and West branches each have 4 Ashu Talif Crew and 4 Armory Crates.
- In the first large room there are 2 Ashu Talif Crew (MNK), 2 Ashu Talif Crew (RDM), 2 Ashu Talif Crew (COR) and 2 Ashu Talif Crew (RNG). In Widescan order:
- 3 Incus Cell, 2 Pannus Cell (Hume MNK)
- 3 Cumulus Cell, 2 Spissatus Cell (Mithra RDM)
- 3 Duplicatus Cell, 2 Castellanus Cell (Elvaan RNG)
- 3 Opacus Cell, 2 Radiatus Cell (Hume COR)
- 3 Praecipitatio Cell, 2 Stratus Cell (Hume MNK)
- 3 Undulatus Cell, 2 Cirrocumulus Cell (Mithra RDM)
- 3 Congestus Cell, 2 Virga Cell (Elvaan RNG)
- 3 Humilus Cell, 2 Pileus Cell (Hume COR)
Central Area
- In the large central room there are 16 Ashu Talif Crew.
- The Ashu Talif Crew in this room will follow any player that enters the room even if they are undetectable because of Sneak. The Ashu Talif Crew will follow to the edge of the large room but will not go further unless they aggro or are engaged. The Ashu Talif Crew will still aggro normally if they detect a player through normal means (sound or low HP).
- The Ashu Talif Crew in this room are significantly weaker than those in the preceding areas.
- Cell drop rate from the Ashu Talif Crew in this room is significantly lower than those in the preceding areas.
- Ashu Talif Crew in this room that are defeated will immediately spawn a replacement.
Notes
- On the West Path, Ashu Talif Crew tend to drop 3-4 cells. On the East Path, Ashu Talif Crew tend to drop 4-5 cells.
Second Floor
2F Cell Drops (Northwest Path) | |||
---|---|---|---|
Enemies | Cell | ||
Deadpan Devilet | Incus Cell x3, Opacus Cell x3, Humilus Cell x2, Duplicatus Cell x2 |
2F Cell Drops (Northeast, Southwest and Southeast Paths) | |||
---|---|---|---|
Enemies | Cell | ||
Ashu Talif Crew | All Cells | ||
Devilet, Heraldic Imp |
Incus Cell, Cumulus Cell, Duplicatus Cell, Opacus Cell, Praecipitatio Cell, Humilus Cell, Spissatus Cell, Pannus Cell |
Northwest Path
- In the large room there is Deadpan Devilet and 4 Armory Crates.
- Defeating Deadpan Devilet will cause Dekka and the Socket to spawn.
- Dekka has a 100% chance to drop Njord's Ledelsens and a low chance to drop Enlil's Crackows.
- Trading up to five of the same cell will spawn Gakke.
- Gakke will drop double the amount of cells traded to the Socket.
- Defeating Deadpan Devilet will cause Dekka and the Socket to spawn.
Northeast Path
- In the large room there are 16 Ashu Talif Crew and 4 Heraldic Imp.
Southwest Path
- In the large room there are 16 Ashu Talif Crew and 4 Heraldic Imp.
Southeast Path
- In the large room there are 16 Ashu Talif Crew, 4 Devilet and 4 Armory Crates and a door which is locked.
- Defeating the 4 Devilet will unlock the door.
- Defeating the 16 Ashu Talif Crew and 4 Devilet will cause Powderkeg Yanadahn to spawn.
- Powderkeg Yanadahn has a 100% chance to drop Hoshikazu Hakama and a low chance to drop Macha's Slops.
- Defeating the 16 Ashu Talif Crew and 4 Devilet will cause Powderkeg Yanadahn to spawn.
Notes
- The Devilet and Ashu Talif Crew exhibit strange linking properties on this floor. It is currently believed that the Devilet link by sight to the Ashu Talif Crew, and the Ashu Talif Crew will link by sound to the Devilet, but these monsters may be specifically or randomly linked in other ways. Note that this does not apply to the Heraldic Imps.
- On this floor, Ashu Talif Crew drop 3-4 random cells in the SE room, 4-5 cells in the other rooms. The Devilet and Heraldic Imp always drop 4 and 6 cells respectively, two and three of each cell dropped. The imps always drop the same cells; killing all 4 imps in a room will get 2 or 3 of all 8 cells.
Third Floor
3F Cell Drops (All Paths) | |||
---|---|---|---|
Enemies | Cells | ||
Archaic Gear, Archaic Gears, Archaic Rampart, Doom Mage, Garm, Haunt, Guard Skeleton |
Incus Cell, Undulatus Cell, Castellanus Cell, Virga Cell, Cumulus Cell, Radiatus Cell, Cirrocumulus Cell, Stratus Cell, Duplicatus Cell, Opacus Cell, Praecipitatio Cell, Humilus Cell, Spissatus Cell, Pannus Cell, Fractus Cell, Congestus Cell, Nimbus Cell, Velum Cell, Pileus Cell, Mediocris Cell |
3F Cell Drops (Large Northern Room) | |||
---|---|---|---|
Enemies | Cells | ||
Devilet | Cumulus Cell x2, Castellanus Cell, Radiatus Cell, Stratus Cell |
North Path
- In the large room there are 8 Archaic Gear, a Devilet and a door.
- Defeating the 8 Archaic Gear will cause Gyroscopic Gear to spawn.
- Gyroscopic Gear has a 100% chance to drop Anu's Gages and a low chance to drop Freya's Gloves.
- Defeating the Devilet will cause the Slot to spawn and will unlock the door.
- The Devilet in this room has greatly increased movement speed. After losing each 12.5% HP (7 times total), Devilet will flee away from battle and will need to be pulled again.
- Trading a Zhayolm Card to the Slot will spawn Don Poroggo.
- Don Poroggo has a 100% chance to drop Enyo's Breastplate and Nemain's Robe.
- Defeating the 8 Archaic Gear will cause Gyroscopic Gear to spawn.
South Path
- In the large room there are 4 Archaic Gear, 4 Archaic Gears, and 4 Archaic Rampart.
- The Archaic Rampart can use Reinforcements to summon Doom Mage, Garm, Guard Skeleton or Haunt.
- The Archaic Rampart will automatically use Reinforcments even if it is not engaged.
West Path
- In the large room there are 4 Archaic Gear, 4 Archaic Gears, and 4 Archaic Rampart.
- The Archaic Rampart can use Reinforcements to summon Doom Mage, Garm, Guard Skeleton or Haunt.
- The Archaic Rampart will automatically use Reinforcments even if it is not engaged.
East Path
- In the large room there are 4 Archaic Gear, 4 Archaic Gears, 4 Archaic Rampart and a door.
- Defeating the 4 Archaic Gear and 4 Archaic Gears will cause Gyroscopic Gears to spawn.
- Gyroscopic Gears has a 100% chance to drop Enyo's Mask and a low chance to drop Deimos's Cuisses.
- Defeating the 4 Archaic Gear and 4 Archaic Gears will cause Gyroscopic Gears to spawn.
- Defeating a random Archaic Rampart in this room will unlock the door.
- The correct Archaic Rampart to defeat to unlock the door will be immobile when engaged or linked.
- The correct Archaic Rampart is the first one in the room on Widescan (the 9th in the map).
- The correct Archaic Rampart never loses aggro, so it can be used to pull gears randomly for clearing the room.
- None of the Archaic Ramparts are aggressive, only linking.
Notes
- On this floor, Archaic Machinery tend to drop 3-5 cells. Monsters summoned by Reinforcements can drop 1 cell.
Fourth Floor
4F Cell Drops (Both Paths) | |||
---|---|---|---|
Enemies | Cells | ||
Archaic Gear, Archaic Gears, Archaic Rampart, Deinonychus, Night Eft, Sand Lizard |
Incus Cell, Undulatus Cell, Castellanus Cell, Virga Cell, Cumulus Cell, Radiatus Cell, Cirrocumulus Cell, Stratus Cell, Duplicatus Cell, Opacus Cell, Praecipitatio Cell, Humilus Cell, Spissatus Cell, Pannus Cell, Fractus Cell, Congestus Cell, Nimbus Cell, Velum Cell, Pileus Cell, Mediocris Cell |
West Path
- In the second small room there are 2 Archaic Gear and 2 Archaic Gears.
- In the third small room there are 2 Archaic Gear and 2 Archaic Gears.
- In the large room there are 4 Archaic Rampart and an Archaic Chariot.
- The Archaic Rampart can use Reinforcements to summon Deinonychus, Night Eft, or Sand Lizard.
- In the fourth small room there are 2 Archaic Gear and 2 Archaic Gears.
- In the final small room there are 2 Archaic Gear and 2 Archaic Gears.
East Path
- In all of the small rooms there are 4 Armory Crates that each hold 1 Temporary Item. These Armory Crates will respawn shortly after the Temporary Item is removed.
- There is a train of 6 Archaic Gear that patrol the East Path.
- The train of 6 Archaic Gear starts in the small room next to the teleporter on the East path (I-7) and will move South until it reaches the small room in (I-10) where it will reverse its patrol and return to it's starting point.
- The first player to enter the level can Flee to catch up to the train and aggro it before it gets to the large room.
- The gears are susceptible to all forms of sleep.
- The gears move on a very specific route, so there are several safe places to stand to avoid sight aggro as they pass.
- The corners of the chest rooms furthest from the doors are safe.
- The corner of the hallway just north of the large room is reported to be safe.
- The gears take about 10 minutes to make a full loop of the level if unaggroed.
- In the large room there are 10 Archaic Gears, 4 Archaic Rampart and an Archaic Chariot.
- Defeating the 4 Archaic Rampart will cause another Archaic Rampart to spawn.
- The new Archaic Rampart can use Reinforcements to summon Citadel Chelonian. The Archaic Rampart will automatically use Reinforcements even if it is not engaged.
- Citadel Chelonian has a 100% chance to drop Nemain's Crown and a low chance to drop Hikazu Hara-Ate.
- The new Archaic Rampart can use Reinforcements to summon Citadel Chelonian. The Archaic Rampart will automatically use Reinforcements even if it is not engaged.
- Defeating the Archaic Chariot will unlock the door to the teleporter to 5F.
- Defeating the 4 Archaic Rampart will cause another Archaic Rampart to spawn.
- The Archaic Ramparts and Citadel Chelonian deaggro very easily if the player they are chasing gets further than 20' from them.
Notes
- On this floor, Archaic Machinery tend to drop 3-5 cells. Monsters summoned by Reinforcements can drop 1 cell.
Fifth Floor
Central Area
- Long-Armed Chariot is located after the Gilded Doors, at the center of the main room.
- Long-Armed Chariot uses all of the standard Chariot abilities and the additional ability Brainjack.
- Inertia Stream: 10' AoE damage and Bind. Removes all Utsusemi shadow images.
- Discharge: 10' AoE damage and Paralysis. Removes all Utsusemi shadow images.
- Diffusion Ray: Frontal conical damage and Dispel. Can only be used when the Long-Armed Chariot is facing it's target.
- Brainjack: Charm and 25 HP per tick DoT attack.
- At various points in the fight Long-Armed Chariot goes into Brainjack mode.
- The first Brainjack session happens after a predetermined amount of time (2 minutes) or at 74% HP, whichever comes first. Subsequent Brainjack sessions will happen at 49% and 24% HP or about 3 minutes to 3:30 after the previous one started.
- If Long-Armed Chariot is not facing its target at Brainjack time, it will turn to face them 2-3 seconds before using Brainjack.
- Brainjack sessions last ~60 sec. During this time Long-Armed Chariot will Brainjack anyone within melee range, if it does not have a target within melee range but within AoE range it will try to use other TP moves during Brainjack sessions.
- Long-Armed Chariot has a 100% chance to drop exactly two of the following: Bodb's Cuffs, Ea's Brais, Freyr's Jerkin, Freyr's Mask, Phobos's Gauntlets, and Tsukikazu Sune-Ate.