Silver Sea Remnants

From FFXI Wiki


Equipment Chart

First Floor























Silver Sea Remnants 1F

Central Start Room

  • The initial Armory Crate appears in this room.
  • From this room either the West or East path may be taken. Once a door to one of the paths is opened, the other will lock.


West Path


East Path


Central Area

  • In the large central room there are 16 Ashu Talif Crew.
    • The Ashu Talif Crew in this room will follow any player that enters the room even if they are undetectable because of Sneak. The Ashu Talif Crew will follow to the edge of the large room but will not go further unless they aggro or are engaged. The Ashu Talif Crew will still aggro normally if they detect a player through normal means (sound or low HP).
    • The Ashu Talif Crew in this room are significantly weaker than those in the preceding areas.
    • Cell drop rate from the Ashu Talif Crew in this room is significantly lower than those in the preceding areas.
    • Ashu Talif Crew in this room that are defeated will immediately spawn a replacement.


Notes


Second Floor

2F Cell Drops (Northwest Path)
Enemies Cell
Deadpan Devilet Incus Cell x3, Opacus Cell x3, Humilus Cell x2, Duplicatus Cell x2
2F Cell Drops (Northeast, Southwest and Southeast Paths)
Enemies Cell
Ashu Talif Crew All Cells
Devilet,
Heraldic Imp
Incus Cell, Cumulus Cell, Duplicatus Cell,
Opacus Cell, Praecipitatio Cell, Humilus Cell, Spissatus Cell, Pannus Cell












Silver Sea Remnants 2F

Northwest Path


Northeast Path


Southwest Path


Southeast Path


Notes

  • The Devilet and Ashu Talif Crew exhibit strange linking properties on this floor. It is currently believed that the Devilet link by sight to the Ashu Talif Crew, and the Ashu Talif Crew will link by sound to the Devilet, but these monsters may be specifically or randomly linked in other ways. Note that this does not apply to the Heraldic Imps.
  • On this floor, Ashu Talif Crew drop 3-4 random cells in the SE room, 4-5 cells in the other rooms. The Devilet and Heraldic Imp always drop 4 and 6 cells respectively, two and three of each cell dropped. The imps always drop the same cells; killing all 4 imps in a room will get 2 or 3 of all 8 cells.


Third Floor

3F Cell Drops (Large Northern Room)
Enemies Cells
Devilet Cumulus Cell x2, Castellanus Cell, Radiatus Cell, Stratus Cell












Silver Sea Remnants 3F

North Path


South Path


West Path


East Path


Notes


Fourth Floor











Silver Sea Remnants 4F

West Path


East Path

  • In all of the small rooms there are 4 Armory Crates that each hold 1 Temporary Item. These Armory Crates will respawn shortly after the Temporary Item is removed.
  • There is a train of 6 Archaic Gear that patrol the East Path.
    • The train of 6 Archaic Gear starts in the small room next to the teleporter on the East path (I-7) and will move South until it reaches the small room in (I-10) where it will reverse its patrol and return to it's starting point.
    • The first player to enter the level can Flee to catch up to the train and aggro it before it gets to the large room.
    • The gears are susceptible to all forms of sleep.
    • The gears move on a very specific route, so there are several safe places to stand to avoid sight aggro as they pass.
      • The corners of the chest rooms furthest from the doors are safe.
      • The corner of the hallway just north of the large room is reported to be safe.
    • The gears take about 10 minutes to make a full loop of the level if unaggroed.
  • In the large room there are 10 Archaic Gears, 4 Archaic Rampart and an Archaic Chariot.
  • The Archaic Ramparts and Citadel Chelonian deaggro very easily if the player they are chasing gets further than 20' from them.


Notes


Fifth Floor

Silver Sea Remnants 4F


Central Area