Snake Eye

From FFXI Wiki
Job Ability Information
Job Corsair
Type Merit
Description Your next roll will automatically be a 1.
Duration 00:01:00 or next Double-Up/Phantom Roll/Wild Card
Recast 00:05:00
Cumulative Enmity 1 Volatile Enmity 300
Command /ja "Snake Eye" <me> 
Merit Points
Group 2 Ranks Available 5
Effect of each Rank Each merit rank after the first increases the likelihood that the next roll will result in a sum total of XI when starting from V or higher by 10%. This results in a 40% chance if the ability is increased to 5/5.

Notes

  • Forces the next Double-Up/Phantom Roll/Wild Card to be a 1.
    • Merits past the first rank also allow Snake Eye to give a small chance to automatically roll the number necessary to boost the total to 11 if the previous total is between 5 and 9.
  • Very useful for adjusting rolls to get maximum potency.
    • Be careful that you don't waste it/Wild Card.

 

Equipment Modifying Ability
Equipment Lvl. Slot Modifier
Comm. Trews +2 icon.pngThis modifier is the result of an augment Commodore Trews +2 90 Legs Gives Snake Eye a 4% chance of having no recast per merit level, for a maximum of a 20% chance.
Lanun Trews icon.pngThis modifier is the result of an augment Lanun Trews 99 Legs Gives Snake Eye a 4% chance of having no recast per merit level, for a maximum of a 20% chance.
Lanun Trews +1 icon.pngThis modifier is the result of an augment Lanun Trews +1 99 Legs Gives Snake Eye a 4% chance of having no recast per merit level, for a maximum of a 20% chance.
Lanun Trews +2 icon.pngThis modifier is the result of an augment Lanun Trews +2 99 Legs Gives Snake Eye a 4% chance of having no recast per merit level, for a maximum of a 20% chance.
Lanun Trews +3 icon.pngThis modifier is the result of an augment Lanun Trews +3 99 Legs Gives Snake Eye a 4% chance of having no recast per merit level, for a maximum of a 20% chance.

References