A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Talk:Conserve MP
i wonder if this New MP Cost = floor(Old MP Cost × N ÷ 16) is correct (where n is an integer between 8-15). couldn't also be 1/2, 1/4, 1/8, 1/16 + 1/6, 1/10, 1/12, 1/14 so that they are all integer fractions that have 1 in numerator and the denominators are the multiples of 2? this give s you the 8 fraction spread with no odd assumption number /16. plus generating this number is easier, just a RNG (4-32 div 2) (div = division of integers discarding any remainder.
mathematically this is a much simpler function MP cost = Original MP(1/(rng(4-32)div 2). Or actually that can be simplified to 1/(rng(1-8)*2)
So I think a simpler way to show that formula is Old mp cost * (1/N) where N is a random integer 1-8 doubled.
in order, 1/2, 1/4, 1/6, 1/8, 1/10, 1/12, 1/14, 1/16
This would also change the average % of MP reduction to be 17.3% instead of 23% -- 05:37, 25 March 2022 Lordtrey