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Talk:Death
From FFXI Wiki
Notes
Did a bunch of tests to determine the information on the front page.
- Wild Rabbit (Level -1) Death damage naked with 1244/1244 MP is the same as with 1244/1500 MP
- Death is based on the current MP, not the MP%.
- Wild Rabbit (Level -1) Death damage naked with 1244 MP is the same as against Bigclaws in Misareaux Coast.
- Death damage does not depend on target stats or level.
- Also confirmed using Impact on a crab.
- Diatrymas take reduced damage from Death.
- They have 12 MDB, so the MAB/MDB term is used.
- Death does less damage on Lightsday (sometimes) and more on Darksday.
- Day/weather term is used
- Pixie Hairpin +1 and Archon Ring both affect Death damage.
- Confirms it's Darkness damage and depends on elemental affinity.
- Zodiac Ring does not affect Death damage.
- Sorry
- Collecting a bunch of samples at different MP gives a slope of 5.7 (damage vs. MP) with an offset of 60 for my BLM (90 MAB, 36 MDMG from traits).
- Implies an MP multiplier of 3 (times MAB). This does not quite work out with my Magic Damage. It is as if it only has 32 MDMG.
- Putting on all my gear and adding up the stats results in a lower number than expected.
- Capping the MDMG to 32 eliminates this discrepancy and removes all errors from the model.
- 9/28 Death casts procced Death during testing
- The testing was totally exactly this linear and easy. --Byrthnoth (talk) 01:55, 18 November 2015 (UTC)
Tested Spae. Coat +1 to see if it would work when Detah did DMG instead of proccing. Had feeling it wouldn't being Dark Magic and Zodiac not working.
- Spae. Coat +1 does n't work with Death.
- Sorry