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Talk:Indi-Gravity
Potency
I am using the TargetInfo windower addon to check everything here, so it is precise but there can only be even numbers because the game represents movement speed to a precision of 0.02 and thus cannot have odd numbers. I tested by using Teleport-Altep, pulling an antica (base -20% movement speed) and then casting Dia to get on the hate list and using Indi-Gravity with varying conditions:
- With no handbell or gear, I get a potency of -8%. (445 Geomancy skill)
- With Filiae Bell, I get a potency of -14% (445 Geomancy skill + 460 Handbell skill)
- With Dunna, I get a potency of -20%.
- With Idris alone (445 Geomancy Skill), I get a potency of -18%.
- With Idris + Filiae bell, I get a potency of -24%.
So in all likelihood capped skill (900) gives -14% movement speed and every Geomancy +1 gives an additional -1% movement speed, which is floored to the nearest 2%. This results in -14% with capped skill, -19% (floored to -20%) with Dunna, and -24% with Idris. --Byrthnoth (talk) 07:31, 22 January 2022 (EST)
I looked at TargetInfo's source and it's doing some weird stuff, so I went one level lower and just inspected the actual speed of the monster. The Beetle I picked out this time had a base speed of 4.
- 445 Geomancy skill (no bell): 3.6
- 900 skill (Filiae Bell): 3.3 (ceiling(4*.801*10)/10
- 900 skill + Dunna: 3 (ceiling(4*.746*10)/10)
- 900 skill + Idris: 2.8 (ceiling(4*.691*10)/10
Speed here is rounded to the nearest 0.1 due to the caveats explained above. With the ceiling, this matches the OF perfectly for a 4.0 base speed. However, I repeated the test on a Manticore (base speed 7.5):
- 445 Geomancy skill (no bell): 7.1
- 900 skill (Filiae Bell): 6.8
- 900 skill + Dunna: 6.5
- 900 skill + Idris: 6.3
These are the same deltas from the base speed that I observed for the beetle, but the formula no longer works out. So it looks like something got mangled in the localization, but at least it's clear how it works now. --Byrthnoth (talk) 08:12, 22 January 2022 (EST)