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Talk:Kalunga
Strategy / Testimonial
Vengeance 0
Easy TriBox for clear.
SAM - Fudo Spam RDM - Haste 2, Phalanx, Dia3, Debuffs, Stymie Silence BRD - Honor, Min, Min (3 song QQ)
Used Trust: AAEV, Monberaux, Ygnas (I have MM24)
Engage and let AAEV take hate while RDM Stymie Silences. Get Dia on and slow if you can. Fudo spam, once you take hate SP2 and ride that until dead.
BLU ML34 Solo with trusts. Naegling, Malignance, complete Hybrid TP, FC, WhiteWind and WS kits (Not Nyame). Popo con Queso attack/Eva/MagiEva food. Used Joachim, Qultada, Selh'teus, King Of Hearth and Monberaux. Reraise, buff and kill. Used Savage Blade (Naegling). Took around 6 minutes to kill with multiple red HP quickly recovered. Fetters appeared and disappeared so I just kept focusing on damage and survival --LordAttilas (talk) 12:34, 19 September 2024 (UTC)
Vengeance 5
Savage Blade + Expiacion spam.
Party Setup: PLD, BLU, WAR, BRD, GEO, WHM (near BiS for all jobs)
- Full WHM buffs.
- BRD used Soul Voice and Clarion Call. Buffed 3 Minuets, 1 March and Honor March.
- GEO did Fury, Frailty and entrusted Barrier.
- BLU full DPS setup, Nat. Meditaton and Tenebral Crush.
PLD pulled down the stairs, tanked with back to wall. DPS started opposite against the wall. PLD gets some threat, BLU gets AM3 up with WAR just TPing. When BLU pulled threat, they moved to the PLD. At ~80% War pops Mighty Strikes and spams Savage Blade with the BLU spamming Expiacion. WAR pulled threat and never lost it. Never saw fetters (if we had, the plan was Savage > Expiacion > Requiescat to three step a darkness). Killed well before any buffs wore.
--Dagna (talk)
Add your V5 contribution here!
Vengeance 15
Cleared Vengeance +15 last night.
- Setup was: RUN, DRK, COR, WHM, BRD, GEO.
- GEO used Geo-Fury, Indi-barrier & Entrust STR.
- COR used SAM/Chaos, Light shot to enhance Dia, Random Deal/Wild Card for Bolster, and fought along side DRK with Savage Blade.
- BRD - HM,MIN,MAD,Fire Carol, and Scherzo. Reapplied buffs as they were dispelled on RUN.
- DRK opened with Shield Break. Swapped between GS & Scythe for proc windows. DRK capped hate around 10~15%. Strongly recommend a Schere Earring.
- If DRK & COR can collaborate: Savage Blade (Fragmentation) ~> Torcleaver (Distortion) ~> Leaden Salute (Gravitation/Darkness).
- RUN pinned/positioned themselves on outer wall of arena. Saved JA's for hate resets.
- WHM kept up haste up on the tank and the DRK, rebuffed RUN when dispels went off, and Dia II.
- A well geared SCH can go a long way with Embrava, Regen V, and Animus Mineo for DD.
--Brahmsz (talk) 08:36, 27 April 2021 (EDT)
RUN DRK SAM COR BRD WHM
COR: Chaos + Samurai Rolls
BRD: SV Scherzo, Honor March, Minuet x2, Dirge (on DD), Sirvente (on Tank)
WHM: Barfira, Barvira, Boost-STR
Weak to slashing.
About 2.2mil HP.
Blistering Roar makes it gain aura.
Proc Red *!!* then Blue *!!* in certain time duration to remove aura.
Red *!!* Weakness: Skillchain
Blue *!!* Weakness: Continue the skillchain
need 2-3 Skillchain to remove aura. Subsequent aura need more Skillchain.
One of his normal attack give defends down.
Update June 2021: June 2021 patch seems to change Elemental Sforzo to Brazen Rush. March 2021 to before June 2021 Kalunga uses Elemental Sforzo
Plan: COR save Random Deal, Wildcard for RUN's Valiance.
Right before pulling RUN Valiance, DRK Last Resort, and then COR Random Deal. When Valiance about to wear (1st time), ask COR to Wild Card. When Valiance about to wear (2nd time), ask COR to Random Deal.
If aura up, DRK back off and SAM Tachi: Jinpu spam to self SC for *!!* Red and Blue. After first aura is off, DRK use Soul Enslavement to reduce TP move Kalunga use.
WHM ready Erase, lots of stuffs to Erase.
WHM and BRD rebuff after Volcanic Stasis (single target full dispel).
WHM Sacrifice / melee use Panacea for the stats down from Searing Serration.
All DD back off if they get hit with Incinerating Lahar (gives Weakened), wait for Weakened to wear off.
Got lucky didn't get Defends Down global debuff from Kalunga. Failed many time cause RUN get 1 shotted between full dispel / stats down / weakened. PLD might be better for this?
https://www.youtube.com/watch?v=osX26Vjg6ME
- Credit to Asura
DRK RUN/PLD BRD COR WHM GEO
COR: Tactician's ROlls at lobby , in fight Crooked SAM , Choas.
GEO : Start Entrust at Lobby by 2800 TP : Haste(Cor) Fend(Brd) Topor(Tank) Last Refresh(WHM). Inside Fight Zone: Indi Barrier , Geo Fury , Entrust Presicion(DRK), bolster at beginning of the fight. Be on DT set Behind Kalunga Legs.
WHM: Barfira , Barvirus , Sancro When Kalunga Do Blister Roar.
BRD: SV: Marchx2 MinX1 , Fire Carol , ask tank to move , Dirge. Then on Tank Sirvantee, Ballad.
PLD/RUN: Don't change Gearsets, Rampart/One for all when Kalunga Do Blister Roar, Buy Meds. Ask For Rebuffs when Kalunga do Volcanic Statis = Frontal Dispellga.
DRK: At lobby use Great Axe to do Armor Break at start of fight, it last six minutes, repeat it, then build tp for AM, try to hold tp till 2000 tp then Torecleaver Drk has to do multistep while Last resort and doing the following:
SC= Sickle Moon ,Herculean Slash, repeat.
DD keep a Pillar on your back so you don't be knocked far. DDs got stop DDing while DRK Multistepping to break aura after Blister Roar.
Moves to keep an eye on:
-Volcanic Statis: Bard has to redo Sirvantee Ballad on Tank, WHM has to redo Shell > Protect > Barfira.
-Blister Roar: Terror , Spawn Fetters , DRK has to Multistep while Last resort is up or soul enslavement
-Under 50% Kalunga do Incinerating Lahar = knockback + weakness for 20s, so you have to run to WHM and wait till it goes and WHM will Curega and continue.
- Credit to Senaki
War would: (Upheaval -> Steel -> Upheaval -> Steel [For darkness multi step]) to remove aura. Use Armor Break @ Start of fight @3k TP.
- War used enmity removal earring when needed. War used MP potions if needed for enmity down earring.
- War spams Savage Blade with Blurred Shield +1.
Cor would savage blade spam until aura was up -> withdraw when up and let war do thing.
- Cor did Tacticians in lobby -> Sam / Fighter's
Brd: Honor March, Victory March, Valor Minuet V, Valor Minuet IV, Adventurer's Dirge (War). Then maintained Sentinel's Scherzo + Foe Sirvente on the Pld.
Geo: Used Bolster. Geo-Fury, Indi-Barrier, Entrust STR on the War.
Pld: Used full set of Sakpata armor and enmity+ accessories. Had mythic (for enmity+) and aegis. Pulled back to corner to account for knockback.
- Put up attonement AM 3 at start of fight and would reapply AM3 as needed when SCing was not needed. "
- Used Majesty to offer aoe heals and assist whm as needed.
Whm: Cureskin focus. Boost STR. Etc misc. buffs prior to fight. WAR PLD BRD COR WHM GEO
Kalunga in Odyssey Sheol - Gaol on Vengeance +15(the highest difficulty)
Strategy talk and video of the fight.
Easy and quick strategy for your RP and Sakpata's unlock!
Enjoy!
--Datsikk (talk) 19:15 28 Mar 2021 (GMT)
Add your V15 contribution here!
Vengeance 20
RUN SAM COR BRD RDM WHM
BRD: SV/CC: Saved Nitro until last minuet on SV/CC timer to make sure we had SV for 13min+ HM Minuet x3 Dirge. Sirvente on Tank.
Cor: Sam & Chaos
WHM Barfira and standard buffs.
SAM COR RDM(until 75%) BRD(between resinging on Tank) all DD.
SAM moves away around 75% for Add RDM Sabo Bind/Sleep.
RDM When Roar/Aura goes up and Add is comming Rdm Chainspell Bind/Sleep, saves Stymie for/if 2nd Roar/Aura.
(Won with Tank dying around 25% HP and some kiting.)
Wota (talk) 17:06, 13 January 2022 (EST)
PLD, WHM, GEO, COR, BRD, DRK
General Strategy: Deals all magical aoe dmg. Physical + Magical dmg on primary target, but a PLD should use Aegis. Deals more aoe dmg on flanks, so non-tank should be in rear. When he does weakness debuff (Incinerating Lahar), everyone hitting boss should turn around/stop attacking to avoid giving him TP (being hit with TP move with weakness can one-shot DDs), but remain behind boss for easier Curaga healing and get Barrier defense increase (running around may kill you). After boss does Blistering Roar, this opens proc window (fetters follow shortly after). The skillchain used to proc him is Savage Blade > Freezebite > repeat (can be done with COR + DRK or BRD + DRK). If DRK is dead, skillchain changes to Savage Blade (COR) > Aeolian Edge (BRD) > repeat. Recommend everyone except WHM use Omelette Sandwiches.
Aura during clear: Magic Acc. Down
PLD: Pull boss to the exact bottom of the stairs. Positioning is key. Keep your back to one railing so DDs can stand behind the boss and keep their back to the other railing. Help with curing where possible. Use Aegis. You will be dispelled constantly; just focus on reapplying Crusade. Hold aggro! When boss does Incinerating Lahar (applies weakness debuff in aoe), pop a Rampart whenever you can for extra safety.
WHM: Yagrush helps greatly but not necessary. Stand inside the archway near the bottom of the stairs, wedging yourself into the little corner by one of the archway's posts. This is in case you get aggro on the add. Its auto-attacks do a little knockback, but if you are wedged in a corner, you can still get your spells off without interruption from the knockback. This means after the knockback, do not move position (even though it can be an annoying camera angle). Kalunga should be positioned far away enough that you won't get hit by its AoEs. You'll probably need to spam lots of aoe heals, but careful of your mana and aggro. Use Sacrifice to remove "all stat down" debuff from the tank, unless the tank wants to spam panaceas. You will need to reapply Dia II regularly (might help to build an enfeebling magic duration+ set). Make sure your idle and midcast cure/erase sets are DT capped. You need at least -18 Enmity in midcast cure sets (to cap with Dirge's -32 Enmity); if you have the -10 Enmity merits you don't need as much in gear. Casting extra Cure IVs, as mp allows, will provide additional cureskin for DDs (good to do if there's no actual damage to heal up).
GEO: Should have Idris, or this whole strat may not work. Use Geo-Fury, Indi-Barrier. Stand behind Kalunga with the DDs. Open the fight with a 3k TP Shell Crusher. Bolster from the beginning (and remember to recast bubbles after Bolstering or they won't get their potency increase). At 75% HP, boss will give a random aura. If it is Magic Def. Down aura, switch the Geo-Fury for a Geo-Fend.
BRD: Start with SV + CC + NiTro Honor March, Minuet x2, Fire Carol (1, not 2), Dirge. Have tank move out before Dirge, and give tank Sirvente. Give tank and WHM ballads. Tank will be constantly dispelled. Apply Victory March + Ballad x3 to tank after every dispel. If fight goes long enough, remember to reapply songs separately to WHM, as they will be out of range of songs. Make sure your all your sets are DT capped because you'll be standing behind Kalunga with the DDs the whole time. Help do damage with Savage Blade. If either the COR or DRK is unavailable (dead), you will need to help with skillchain proccing. Make sure you can quickly switch to dagger if necessary for Aeolian Edge.
COR: Use Crooked Cards Samurai's Roll + Chaos Roll. Do a 2x Light Shot on the WHM's Dia II whenever it is reapplied (about every 2 mins), need to communicate between the two of you for reapplication. Use first Random Deal near the start of the fight after everyone has blown cooldowns. Use Wild Card any time after GEO has used Bolster. Use second Random Deal whenever DRK wants it. Spam Savage Blades to help with damage. You will be part of the skillchain proccing unless you are dead. Make sure you have capped DT in engaged set and Phantom Roll set.
DRK: Keep up AM3 and use buffs as they come off cooldown. You will be part of skillchain proccing with Freezebite unless you are dead. Ensure you have capped DT in engaged set and WS set. Hold for ~1750 TP every WS to avoid doing too much damage and pulling aggro. Our DRK used Caladbolg R15 and WS'ed with Torcleaver.
--Silvermutt (Asura), Kitsune LS
Vengeance 25
DRK GEO WHM COR BRD PLD
DRK: Apply Armor Break at start and mid-way through the fight. Torcleaver away. Our DRK used Impact but we can't say for how long it stuck. Soul Enslavement after 40% to push damage and reduce the chances of Lahar.
COR: Crooked Chaos / Samurai. Savage Blade. Normal COR stuff. Wild Card to attempt a reset after 40%. Early Random Deal to fish for JAs from GEO and DRK. Upgrade debuffs like Dia 2, Paralyze, and Slow with Quick Draw.
GEO: Geo-Fury / Indi-Barrier / Entrust Indi-Frailty / Entrust Indi-Fend after reset. Bolster after 40%.
BRD: Sing slow SV songs at the start. HM Dirge Minuet x2 Fire Carol 1 for melees. Sirvente and Ballad3 the PLD. Ballad 3 / 2 the WHM. Nitro before SV wears so songs last the whole fight. Savage Blade. Don't spend a ton of time rebuffing the PLD, this DPS check sucks.
PLD: Tank it. Let the WHM re-apply buffs when you are dispelled to avoid getting BTFO while unbuffed. You may lose enmity towards the end of the fight, as with most other V25s right now. Save JAs for dangerous situations like being dispelled and debuffed from Searing Serration. Speaking of which, use Panaceas for Searing Serration. Our PLD tanked this in Aegis, your mileage may vary.
WHM: Barfira/Barvira/Boost-Str. Auspice. Dia2. Reapply Auspice as needed. Curaga spam to get through Lahar or auras. Haste 1 / Regen 4 everyone.
Note that in V25, Kalunga takes zero damage from any source that does not deal slashing damage.
The adds will be hitting the DDs here. There is the threat of Debilitating Spout. This strategy is just rolling the dice on it. Para/Slow/Elegy help reduce their TP gain. SC to proc is Herculean Slash > Savage Blade on repeat. We did not get a reset from Wild Card here. It's a DPS race, and we failed a lot before clearing. But it is doable in a oneshot. Lahar reduces your DPS significantly. If TP moves from the adds are a continuous issue, consider BLU to DD and Reaving Wind to reduce their TP (perhaps in place of the DRK).