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Talk:Mag. Burst Bonus
From FFXI Wiki
Trait Testing
Preliminary results:
- Control (DNC/NIN), level 1 Skillchain MB: 122 -> 158
- 84 BLM/SAM, level 1 Skillchain MB: 232 -> 334
- 84 BLM/SAM, level 1 Skillchain MB: 104 -> 150
Hmm...
- 334/(232*1.3) = ~11%
- 150/(104*1.3) = ~11%
Okay, other tests:
- 84 BLM/SAM, Sorcerer's Gloves, Level 1 Skillchain MB: 229 -> 345
- 84 BLM/SAM, Sorcerer's Gloves +1, Level 1 Skillchain MB: 229 -> 345
- 84 BLM/SAM, Static Earring, Level 1 Skillchain MB: 229 -> 345
- 84 BLM/SAM, Static Earring/Sorcerer's Gloves +1, Level 1 Skillchain MB: 229 -> 359
Okaaay...
- 345/(229*1.3) = ~16% <-- Consistent with the +5 Magic Burst Bonus these items have been reputed to give for years.
- 359/(229*1.3) = ~21% <-- Also Consistent
Now for tier testing!
- 83 BLM/SAM, no gear, Level 1 Skillchain MB: 228 -> 322 (+9%), Trait III.
This pretty much solidifies the Occult Acumen and Skillchain Bonus-ish growth structure, though the other jobs gain it at weird levels.
- 88 SCH/BLM, no gear, 219 -> 298 (+5%), Trait I
- 89 SCH/BLM, no gear, 217 -> 300 (+6~7%), Trait II <-- SCH gets Tier II trait at 89.
- 89 NIN/SAM, no notable gear, 259 -> 352 (+5%), Trait I
- 90 NIN/SAM, no notable gear, 258 -> 358 (+7%), Trait II
- 94 RDM/SAM, no notable gear, 177 -> 241 (+5%), Trait I
- 95 RDM/SAM, no notable gear, 162 -> 225 (+7%), Trait II--Byrthnoth 18:00, 13 September 2011 (EDT)