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Talk:Nirvana (Level 119 III)
Actually the change on "though Nirvana is still best for physical damaging and magical enfeebling Blood Pacts" to include enfeebling Blood Pacts is not true, or at least not supported by any external sources. Assuming 10 INT and 57 magical acc, which is a pretty big assumption since untested, that'd give 67 magical acc. Grioavolr has 35 magical acc, and can get up to 40 more along with 15 INT, for a total of 90 magical acc which is more than you'd get with nirvana by quite a bit. While that is a very rare capped augment, it doesn't include dark matter augments which can be up to 50% more, and there is a lot of room for even an imperfect augment to beat the theoretical magical accuracy of Nirvana. Rather than just upsetting someone and removing that, I'm putting this info here, along with a request that if you make changes, please support them with testing results linked in references that correlates directly with the quality of information on the wiki. AtrixWolfe (talk) 18:22, 17 September 2016 (UTC)