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The Susanoo Shuffle
From FFXI Wiki
The Susanoo Shuffle | ||||||
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Staging Point: | Mamool Ja Training Grounds | |||||
Start NPC: | Isdebaaq in Aht Urhgan Whitegate (L-9/L-10) | |||||
Assault Rank: | First Lieutenant | |||||
Objective: | In an attempt to strengthen their bonds with the Mamool Ja, an eastern nation has provided the beastmen with a new biologically engineered hydra hybrid known as Orochi. You are to infiltrate the training grounds and eliminate the new threat. | |||||
Mission Orders: | Defeat Orochi | |||||
Time Limit: | 30 minutes | Recommended Lv. | Lvl. 70 | |||
Assault Points: |
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Enemies
Level | Name | Zone | Aggro | Link | Drops | Steal | Spawns |
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? | Orochi | Mamool Ja Training Grounds | Yes | No |
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None | 1 |
Notes
- Orochi is a weaker version of Hydra. It has less HP and regen, although it hits are still potent. It lacks TP regen, making it possible to hold it. It still can lose and regrow heads like a traditional Hydra family monster.
- Uses draw in. The draw in point is range of Serpentine Tail.
- Easier to enfeeble than regular Hydra, Elegy and Slow both land without difficulty.
- Occasionally during the fight the emote message "Orochi has begun to thrash its tail about" will appear, for about 30-45 seconds Orochi will continually flip towards you so as to face its target with its tail. This allows it to use its flail move, Serpentine Tail. This ends with the emote message "The thrashing has ceased."
- Uses all standard Hydra TP attacks.
- Serpentine Tail has the ability to one-shot the target of the attack.
- Serpentine Tail can be outrun if players run away from Orochi upon the tail begining to thrash.
Walkthrough
- Defeat Orochi.
- A setup of Melee utilizing the Ninja support job combined with a Bard & Red Mage can successfully do this Assault.
Drops
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Picture |
Related Links