User:Eithin/Sandbox

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Introduction

Just like avatars and automatons, Beastmaster pets may participate in skillchains and perform Magic Bursts. Knowledge of these combinations can help you select the right pet for a given situation, since skillchains and magic bursts are important sources of damage. Of course, there are far more combinations with other weapons and abilities than I will list here. This guide aims to be a starting point focused on Beastmasters and their pets; you are encouraged to use the other resources on this wiki or third party sites such as the FFXI skillchain calculator for more complete information. Another excellent resource for Beastmasters is Killer Instinct: The Beastmaster Compendium.

I have not yet been able to test all of the skillchain properties myself; the information in this guide is a compilation of the above sources. If you find an error, feel free to correct it!

Beastmaster Weapon skills

Beastmasters can gain access to the following Weapon skills:

Axe

Skillchains

This section only lists level 2 and higher skillchains, because these provide the highest damage bonuses. Each skillchain has its own table with details about which skillchain properties are involved in creating it. In these tables, skillchains are listed in normal type, weapon skills in bold and pet abilities in italic. Additionally, each pet ability is annotated with its Ready charge cost and links to the page of the highest level jug available, which describes the pet in more detail. In order to keep the number of separate entries manageable, all abilities that possess a required skillchain property are listed together. However, many abilities have multiple properties; wherever a combination will produce a different skillchain, both abilities will be marked with the same superscript to indicate this.

Darkness

Step 1 Step 2
Distortion Distortion ->

Onslaught
Primal Rend
Wing Slap (2)
Mega Scissors (2)
Chomp Rush (3)

Gravitation

Ruinator
Tegmina Buffet (2)
Crossthrash (2)
Pentapeck (3)

<->
Gravitation Gravitation ->

Ruinator
Tegmina Buffet (2)
Crossthrash (2)
Pentapeck (3)

Distortion
Darkness Darkness ->

Ruinator*
Onslaught
Cloudsplitter
Chomp Rush (3)

Darkness

Ruinator*
Onslaught
Cloudsplitter
Chomp Rush (3)

<->

* Ruinator gains the Darkness skillchain property under the effect of Aeonic Aftermath from the Tri-Edge. In this situation, it may also be used to close a Darkness skillchain with Umbra.

Light

Note that Beastmasters do not have access to the Light skillchain property, so their weapons cannot be used to create the final "double" Light. However, two pet abilities can: Hoof Volley (3) and Pentapeck (3).

Step 1 Step 2
Fusion Fusion ->

Cloudsplitter
Fluid Spread (2)
Hoof Volley (3)

Fragmentation

Decimation
Swooping Frenzy (2)
Extirpating Salvo (2)
Rhinowrecker (2)

<->
Fragmentation Fragmentation ->

Decimation
Swooping Frenzy (2)
Extirpating Salvo (2)
Rhinowrecker (2)

Fusion
Light Light ->

Hoof Volley (3)
Pentapeck (3)

Light

Fragmentation

Step 1 Step 2

Induration
Smash Axe
Sweeping Gouge (1)
Ripper Fang (1)

Induration ->

Decimation
Primal Rend
Foot Kick (1)
Blockhead (1)
Sheep Charge (1)
Grapple (1)
Power Attack (1)
Back Heel (1)
Fluid Toss (1)
Swooping Frenzy (2)

Reverberation

Gravitation
Onslaughta
Primal Rend
Mega Scissors (2)
Wing Slap (2)
Chomp Rusha (3)

Gravitation ->

Cloudsplittera
Fluid Spread (2)
Hoof Volley (3)

Fragmentation

Distortion

Step 1 Step 2

Transfixion
Recoil Dive (1)
Pecking Flurry (1)
Sickle Slash (1)
Wild Oats (1)
Rhinowreckera (2)
Fluid Spreadb (2)

Transfixion ->

Avalanche Axe
Spinning Axe
Rampage
Calamity
Bora Axe
Sensilla Blades (1)
Claw Cyclone (1)
Beak Lunge (1)
Spiral Spin (1)
Leaf Dagger (1)
Big Scissors (1)
Mega Scissorsa, b (2)

Scission

Fragmentation
Cloudsplitter*
Hoof Volleya (3)

Fragmentation ->

Ruinator*
Tegmina Buffet (2)
Crossthrash (2)
Pentapecka (3)

Distortion

* Creates Darkness or Umbra instead if Ruinator is used during Aeonic Aftermath.

Fusion

Step 1 Step 2

Liquefaction
Spinning Axe
Brain Crush (1)
Double Claw (1)
Scythe Tail (1)
Wing Slap (2)

Liquefaction ->

Raging Axe
Whirl Claws (1)
Tail Blow (1)
Lamb Chop (1)
Nimble Snap (1)
Cyclotail (1)
Tickling Tendrils (1)
Spinning Top (1)
Sudden Lunge (1)
Disembowel (1)
Extirpating Salvo (2)

Impaction

Distortion
Ruinator
Tegmina Buffet (2)
Crossthrash (2)

Distortion ->

Decimation
Swooping Frenzy (2)
Extirpating Salvo (2)
Rhinowrecker (2)

Fusion

Gravitation

Step 1 Step 2

Detonation
Raging Axe
Gale Axe
Bora Axe
Ruinator
Rhino Attack (1)
Mandibular Bite (1)
Head Butt (1)
Tegmina Buffet (2)
Crossthrash (2)

Detonation ->

Frogkick (1)
Somersault (1)

Compression

Fusion
Mistral Axe
Decimation
Swooping Frenzy (2)
Extirpating Salvo (2)
Rhinowrecker (2)

Fusion ->

Onslaught
Primal Rend
Wing Slap (2)
Mega Scissors (2)
Chomp Rush (3)

Gravitation

Magic Bursts

Several pets have abilities that deal magical damage. All of these can be used after the appropriate skillchain to create a magic burst. As can be seen in the table below, the Darkness half of the spectrum is far more populated than Light. On the other hand, Lizard pets have the unique capacity to self-skillchain (Fusion) and magic burst using three single-charge abilities: Brain Crush -> Tail Blow -> Fireball.

Darkness Light
Gravitation Distortion Fusion Fragmentation
Compression Scission Reverberation Induration Liquefaction Transfixion Detonation Impaction

Cursed Sphere (1)
Spore (1)
Silence Gas (3)
Dark Spore (3)
Pestilent Plume (2)
Infected Leech (1)
Gloom Spray (2)

Choke Breath (1)
Stink Bomb (2)
Dust Cloud (1)

Toxic Spit (2)
Venom (1)
Purulent Ooze (2)
Corrosive Ooze (3)
Nectarous Deluge (2)
Nepenthic Plunge (3)
Foul Waters (2)
Bubble Shower (1)
Venom Shower (2)
Acid Spray (1)

Fireball (1)

Molting Plumage (1)