A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
User:Elfiwolfe
From FFXI Wiki
This player is a level 99 Red Mage |
This player is a level 99 Summoner |
This player is a level 99 Black Mage |
This player has achieved 96 Cooking skill. |
- Automaton Magic Skill
- Damage Types
- Skillchain Guide by Elfi Wolfe
- Spirit Guide by Spira
- The Chocobo Hot and Cold Game
- Abyssea Quests
- Abyssite Checklist
- Periapt Checklist
- Atmacite Checklist
- Atma Checklist
- Assault Checklist
- Atma for jobs
- Aht Urhgan Quests
- Bastok Quests
- Campaign Ops
- Crystal War Quests
- Jueno Quests
- Other Quests
- Outlands Quests
- Outpost Checklist
- San d'Oria Quests
- Windurst Quests
- Map Checklist
- Blue Spell Set
- Moogle Storage Slip 1
- Moogle Storage Slip 2
- Moogle Storage Slip 3
- Moogle Storage Slip 4
- Moogle Storage Slip 5
- Moogle Storage Slip 11
Puppet
- Fire Maneuver: STR / Attack / Increase enmity
- Ice Maneuver: INT / Elemental magic / Magic attack
- Wind Maneuver: AGI / Evasion / Ranged accuracy
- Earth Maneuver: VIT / Defense
- Thunder Maneuver: DEX / Accuracy
- Water Maneuver: MND / Magic defense/Curing
- Light Maneuver: CHR / HP recovery
- Dark Maneuver: MP / MP recovery
Weapons
- WAR = Great Axe, Axe
- MNK = Hand to Hand
- WHM = Club
- BLM = Staff
- RDM = Dagger, Sword
- THF = Dagger
- PLD = Sword, Club, Staff
- DRK = Scythe, Great Sword
- BST = Axe
- BRD = Dagger
- RNG = Bow, Marksmen, Dagger, Axe
- SAM = Great Katana
- NIN = Katana, Throwing
- DRG = Spear, Staff
- SMN = Staff
- BLU = Sword
- COR = Marksmen
- PUP = Hand to Hand
- DNC = Dagger, Throwing
- SCH = Staff, Club
- Great Axe = WAR
- Axe = WAR, BST, RNG
- HtH = MNK, PUP
- Dagger = THF, RDM, RNG, BRD, DNC
- Sword = RDM, PLD, BLU
- Club = PLD, (WHM)
- Staff = PLD (SMN)
- Scythe = DRK
- Great Sword = DRK
- Bow = RNG
- Marksmen = RNG, COR
- Great Katana = SAM
- Katana = NIN
- Throwing = NIN, (WAR, THF, DNC)
- Spear = DRG