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Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
User:Korvana/2016 Video Guide
From FFXI Wiki
What follows is a basic outline/skeleton for a series of videos to get people started with FFXI, with a focus on general mechanics and unlocking content. Much of this shamelessly copied from Returning to Vana'diel.
For total newcomers
- Racial stat differences (or lack thereof), starting nation, server choice
- Controls and config menu
- Tutorial NPC
- Macros
- Useful commands, chat modes
- How to search the wikis for stuff
Starting out
- Home points and survival guides
- Records of Eminence
- Trust
- Unity
Basic Mechanics
- WAR, MNK, THF, WHM, RDM, BLM
- Trust
- Aggro
- /heal
- Reraise, weakened
- /check, EXP
- Skill, stats
- Storage, Wardrobe, Mog House
- Maps
Level 1-30
- Records of Eminence
- Fields of Valor
- 1-6 Starting areas
- 6-12 Crag areas
- Rhapsody in White
- 12-16 Valkurm Dunes
- 16-20 Meriphataud Mountains, Crane Flies
- Chocobo License, Raptor mount
- Subjob
- 20-30 Qufim Island
Getting Around
- Linkshells
- Home Points, Survival Guides, Unity NM warps
- Abyssea, Traverser stones, Cavernous Maws
- Tenshodo, Aht Urhgan, runic portals, Alzadaal
- Wings of the Goddess, Cavernous Maws
- Adoulin, Waypoints, Key Items
Jobs
- WAR, MNK, THF, WHM, RDM, BLM, PLD, DRK, BST, BRD, RNG, SMN, NIN, DRG, SAM, BLU, COR, PUP, DNC, SCH, RUN, GEO
Rhapsodies of Vana'diel
Leveling Spots
Limit Breaks
- LB1 Exoray Mold, Bomb Coal, Ancient Papyrus
- LB2 Xarcabard
- Mission progression to Magicite
- LB3 Davoi, Beadeaux, Oztroja
- LB4
- LB5 Testimonies
- Seal Conversion
- LB6-9
- Farming tails
- LB10
Job Potential
- Merit Points
- Job Points
- Weapon skills
Advanced Getting Around
- Geomagnetic Founts
- Magicked Astrolabe, Loadstone, Portal Charm, Rhinostery Certificate, Bracelet of Verve
- Rise of the Zilart, Sky
- Chains of Promathia, Sea
- Voidwatch, Walk of Echoes
Endgame gear
- Disclaimer: "I don't know shit about midgame/endgame gear, go talk to FFXIAH, BG-Wiki, Reddit"
- Bayld +1, Sparks
- RoE Intermediate, WKR, Skirmish, Ambuscade, Reforged Armor, Alluvion Skirmish
- Delve, High-Tier Mission Battlefields, Incursion, JSE Capes, JSE Weapons
- Sinister Reign, Unity, Vagary, Escha
Job-Specific Equipment
- Artifact/Relic/Empyrean
- Reforged Armor
- JSE capes
- REMA Weapons
- Trial of the Magians
- Oboro
Relic
- Dynamis progression
- Time extensions
- Treasure Hunter
- Procs
- Relic Armor
- Relic Weapon farming/upgrading
Mythic
- Requirements (ToAU, Captain)
- Vigil Weapon
- NMs
- Farming
- ZNM
Empyrean
- Confluxes
- EXP/Cruor chaining
- Lights
- Empyrean Armor, Bastion, Dominion, feet farming
- Procs
- Atma/Abyssite
Goofing Off
- Adventuring Fellow
- Crafting, Synergy
- Mog Garden, HELM, Fishing, Chocobo Digging/Raising/Racing
- BCNM, Garrison, Expeditionary Force, Limbus, Legion, Besieged, Campaign, Campaign Ops, Moblin Maze Mongers, Meeble Burrows, VW, VwNM, Walk of Echoes
- Monstrosity, Ballista, Brenner, Supply Run, Mog Tablet, Pankration, Coalitions