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User:Mougurijin
Calculating Magic Damage
Order of Calculation...
Here are all the known terms, in the order I understand them to be...
1) D
2) Cumulative magic bonus (for spells of matching element when cast within 60 seconds after Comet or -ja)
3) MTDR
4) Staff Bonus
5) Affinity
6) Resist(+ SDT -- forced base resist value to a certain element, and probably forced "un-resists" too)
7) Magic Burst
8) MB Bonus (job trait + gear + atma + AMII spells)
9) Klimaform Bonus (SCH AF3+2 feet)
10) Day + Weather + Twilight Cape
11) MAB(+ M.Crit) / MDB
12) Goetia +2 Set Bonus
13) TMDA (damage taken- + mdt- -- value is /256)
14) Ebullience
15) Hpemde double damage taken
16) Phalanx
17) Stoneskin remaining HP
= DMG
(Shinryu's wings folded in stance is a new term, it's value is 0.7 (-30%), and it's calculated somewhere between Goetia +2 set bonus and Ebullience)
Calculation of D...
Here is what I understand for calculating the initial D term...
cSTAT = Caster's STAT (cINT or cMND)
tSTAT = Target's STAT (tINT or tMND)
dSTAT = cSTAT - tSTAT (dINT = cINT - tINT; dMND = cMND - tMND)
dSTAT below the floor (minimum) dSTAT value
IF (dSTAT <= "Floor@ dSTAT") THEN...
D = "Floor@ dSTAT" * "Sub M" + V
D = "Floor@ D"
dSTAT less than 0, but greater than the floor dSTAT value
IF (dSTAT < 0) & (dSTAT >= "Floor@ dSTAT") THEN...
D = dSTAT * "Sub M" + V
dSTAT equal to 0
IF (dSTAT == 0) THEN...
D = V
dSTAT greater than 0, and less than or equal to the inflection point dSTAT value
IF (dSTAT > 0) & (dSTAT <= "Inflect@ dSTAT") THEN...
D = dSTAT * "M" + V
dSTAT greater than the inflection point, and less than the cap dSTAT value
IF (dSTAT > Inflect point) & (dSTAT <= "Cap@ dSTAT") THEN...
D = "Inflect@ dSTAT" * M + (dSTAT - "Inflect@ dSTAT") * "Inflect M" + V
dSTAT above the cap (maximum) dSTAT value
IF (dSTAT >= "Cap@ dSTAT") THEN...
D = "Cap@ D"
Black Magic: Elemental - Single-Target Nukes
Single Target: Tier I | V | M | Floor@ D | Floor@ dINT | Sub M (@dINT<0) | Inflect@ D | Inflect@ dINT | Inflect M | Cap@ D | Cap@ dINT |
---|---|---|---|---|---|---|---|---|---|---|
Stone | 10 | 1.0 | 7 | -5 ~ -6 | 0.5 | 26 | 16 | 0.5 | 42 | 48 |
Water | 16 | 1.0 | 11 | -9 ~ -10 | 0.5 | 41 | 25 | 0.5 | 66 | 75 |
Aero | 25 | 1.0 | 18 | -13 ~ -14 | 0.5 | 60 | 35 | 0.5 | 95 | 105 |
Fire | 35 | 1.0 | 26 | -17 ~ -18 | 0.5 | 81 | 46 | 0.5 | 127 | 138 |
Blizzard | 46 | 1.0 | 34 | -23 ~ -24 | 0.5 | 106 | 60 | 0.5 | 166 | 180 |
Thunder | 60 | 1.0 | 45 | ? | 0.5 | 138 | 78 | 0.5 | 216 | 234 |
Single Target: Tier II | V | M | Floor@ D | Floor@ dINT | Sub M (@dINT<0) | Inflect@ D | Inflect@ dINT | Inflect M | Cap@ D | Cap@ dINT |
Stone II | 78 | 1.0 | 0.5 | 173 | 95 | 0.5 | 268 | = 285 | ||
Water II | 95 | 1.0 | 0.5 | 208 | 113 | 0.5 | 321 | = 339 | ||
Aero II | 113 | 1.0 | 0.5 | 246 | 133 | 0.5 | 379 | = 399 | ||
Fire II | 133 | 1.0 | 0.5 | 288 | 155 | 0.5 | 443 | = 465 | ||
Blizzard II | 155 | 1.0 | 0.5 | 333 | 178 | 0.5 | 511 | = 534 | ||
Thunder II | 178 | 1.0 | 0.5 | 388 | 210 | 0.5 | 598 | = 630 | ||
Single Target: Tier III | V | M | Floor@ D | Floor@ dINT | Sub M (@dINT<0) | Inflect@ D | Inflect@ dINT | Inflect M | Cap@ D | Cap@ dINT |
Stone III | 210 | 1.5 | 1.0 | n/a | n/a | n/a | 681 | 314 | ||
Water III | 236 | 1.5 | 1.0 | n/a | n/a | n/a | 767 | = 354 | ||
Aero III | 265 | 1.5 | 1.0 | n/a | n/a | n/a | 856 | = 394 | ||
Fire III | 295 | 1.5 | 1.0 | n/a | n/a | n/a | 946 | = 434 | ||
Blizzard III | 320 | 1.5 | 1.0 | n/a | n/a | n/a | 1037 | = 478 | ||
Thunder III | 345 | 1.5 | 1.0 | n/a | n/a | n/a | 1152 | = 538 | ||
Single Target: Tier IV | V | M | Floor@ D | Floor@ dINT | Sub M (@dINT<0) | Inflect@ D | Inflect@ dINT | Inflect M | Cap@ D | Cap@ dINT |
Stone IV | 381 | 2.0 | 1.5 | n/a | n/a | n/a | 1553 | = 586 | ||
Water IV | 410 | 2.0 | 1.5 | n/a | n/a | n/a | 1686 | = 638 | ||
Aero IV | 440 | 2.0 | 1.5 | n/a | n/a | n/a | 1820 | = 690 | ||
Fire IV | 472 | 2.0 | 1.5 | n/a | n/a | n/a | 1964 | = 746 | ||
Blizzard IV | 506 | 2.0 | 1.5 | n/a | n/a | n/a | 2114 | = 804 | ||
Thunder IV | 541 | 2.0 | >1.541 | n/a | n/a | n/a | 2297 | = 878 | ||
Single Target: Tier V | V | M | Floor@ D | Floor@ dINT | Sub M (@dINT<0) | Inflect@ D | Inflect@ dINT | Inflect M | Cap@ D | Cap@ dINT |
Stone V | 626 | ~2.299 | ||||||||
Water V | 680 | ~2.299 | ||||||||
Aero V | 734 | ~2.335 | ||||||||
Fire V | 785 | ~2.299 | ||||||||
Blizzard V | 829 | ~2.299 | ||||||||
Thunder V | 874 | ~2.299 |
Black Magic: Elemental - Multiple-Target Nukes
Multiple Target: Tier I | V | M | Floor@ D | Floor@ dINT | Sub M (@dINT<0) | Inflect@ D | Inflect@ dINT | Inflect M | Cap@ D | Cap@ dINT |
---|---|---|---|---|---|---|---|---|---|---|
Stonega | 56 | 1.0 | 0.5 | 35 | 0.5 | 126 | 105 | |||
Waterga | 74 | 1.0 | 0.5 | 46 | 0.5 | 166 | 138 | |||
Aeroga | 93 | 1.0 | 0.5 | 60 | 0.5 | 213 | 180 | |||
Firaga | 120 | 1.0 | 0.5 | 78 | 0.5 | 276 | 234 | |||
Blizzaga | 145 | 1.0 | 0.5 | 95 | 0.5 | 335 | = 285 | |||
Thundaga | 172 | 1.0 | 0.5 | 113 | 0.5 | 398 | = 339 | |||
Multiple Target: Tier II | V | M | Floor@ D | Floor@ dINT | Sub M (@dINT<0) | Inflect@ D | Inflect@ dINT | Inflect M | Cap@ D | Cap@ dINT |
Stonega II | 201 | 1.0 | 0.5 | 113 | 0.5 | 427 | = 339 | |||
Waterga II | 232 | 1.0 | 0.5 | 133 | 0.5 | 498 | = 399 | |||
Aeroga II | 266 | 1.0 | 0.5 | 155 | 0.5 | 576 | = 465 | |||
Firaga II | 312 | 1.0 | 0.5 | 178 | 0.5 | 668 | = 534 | |||
Blizzaga II | 350 | 1.0 | 0.5 | 210 | 0.5 | 770 | = 630 | |||
Thundaga II | 392 | 1.5 | 1.0 | |||||||
Multiple Target: Tier III | V | M | Floor@ D | Floor@ dINT | Sub M (@dINT<0) | Inflect@ D | Inflect@ dINT | Inflect M | Cap@ D | Cap@ dINT |
Stonega III | 434 | 1.5 | 1.0 | |||||||
Waterga III | 480 | 1.5 | 1.0 | |||||||
Aeroga III | 527 | 1.5 | 1.0 | |||||||
Firaga III | 589 | 1.5 | 1.0 | |||||||
Blizzaga III | 642 | 1.5 | 1.0 | |||||||
Thundaga III | 697 | 1.5 | 1.0 | |||||||
Multiple Target: -ja | V | M | Floor@ D | Floor@ dINT | Sub M (@dINT<0) | Inflect@ D | Inflect@ dINT | Inflect M | Cap@ D | Cap@ dINT |
Stoneja | 719 | ~2.299 | ||||||||
Waterja | 782 | ~2.299 | ||||||||
Aeroja | 844 | ~2.335 | ||||||||
Firaja | 902 | ~2.299 | ||||||||
Blizzaja | 953 | ~2.299 | ||||||||
Thundaja | 1005 | ~2.299 |
Black Magic: Elemental - Multiple-Target Nukes (continued)
Multiple Target: Tier IV | V | M | Floor@ D | Floor@ dINT | Sub M (@dINT<0) | Inflect@ D | Inflect@ dINT | Inflect M | Cap@ D | Cap@ dINT |
---|---|---|---|---|---|---|---|---|---|---|
Stonega IV | 754 | 1.5 | ||||||||
Waterga IV | 813 | (1.5) | ||||||||
Aeroga IV | 875 | 2.0 | ||||||||
Firaga IV | 956 | 2.0 | ||||||||
Blizzaga IV | 1022 | 2.0 | ||||||||
Thundaga IV | 1090 | 2.0 | ||||||||
Multiple Target: Tier V | V | M | Floor@ D | Floor@ dINT | Sub M (@dINT<0) | Inflect@ D | Inflect@ dINT | Inflect M | Cap@ D | Cap@ dINT |
Stonega V | ||||||||||
Waterga V | [1374] | >0 | ||||||||
Aeroga V | ||||||||||
Firaga V | 1520 | >0 | ||||||||
Blizzaga V | 1489 | >0 | ||||||||
Thundaga V | 1572 | >0 |
Black Magic: Elemental - Ancient Magic
Ancient Magic: Tier I | V | M | Floor@ D | Floor@ dINT | Sub M (@dINT<0) | Inflect@ D | Inflect@ dINT | Inflect M | Cap@ D | Cap@ dINT |
---|---|---|---|---|---|---|---|---|---|---|
Freeze | 526 | 2.0 | 1698 | = 586 | ||||||
Tornado | 552 | 2.0 | 1724 | = 586 | ||||||
Quake | 577 | 2.0 | 1.5 | 1749 | = 586 | |||||
Burst | 603 | 2.0 | 1775 | = 586 | ||||||
Flood | 630 | 2.0 | 1802 | = 586 | ||||||
Flare | 657 | 2.0 | 1829 | = 586 | ||||||
Ancient Magic: Tier II | V | M | Floor@ D | Floor@ dINT | Sub M (@dINT<0) | Inflect@ D | Inflect@ dINT | Inflect M | Cap@ D | Cap@ dINT |
Freeze II | 710 | 2.0 | 1882 | = 586 | ||||||
Tornado II | 710 | 2.0 | 1882 | = 586 | ||||||
Quake II | 710 | 2.0 | 1882 | = 586 | ||||||
Burst II | 710 | 2.0 | 1882 | = 586 | ||||||
Flood II | 710 | 2.0 | 1882 | = 586 | ||||||
Flare II | 710 | 2.0 | 1882 | = 586 |
Black Magic: Elemental - Special Magic
Special Magic | V | M | Floor@ D | Floor@ dINT | Sub M (@dINT<0) | Inflect@ D | Inflect@ dINT | Inflect M | Cap@ D | Cap@ dINT |
---|---|---|---|---|---|---|---|---|---|---|
Impact | 939 | ~2.335 | ||||||||
Comet | 964 | ~2.299 |
Black Magic: Elemental - Helices
Helix spell | V | M | Floor@ D | Floor@ dINT | Sub M (@dINT<0) | Inflect@ D | Inflect@ dINT | Inflect M | Cap@ D | Cap@ dINT |
---|---|---|---|---|---|---|---|---|---|---|
Geohelix | 25 | (1.0) | 181 | |||||||
Hydrohelix | 25 | (1.0) | 181 | |||||||
Anemohelix | 25 | (1.0) | 181 | |||||||
Pyrohelix | 25 | (1.0) | 181 | |||||||
Cryohelix | 25 | (1.0) | 181 | |||||||
Ionohelix | 25 | (1.0) | 181 | |||||||
Noctohelix | 25 | (1.0) | 181 | |||||||
Luminohelix | 25 | (1.0) | 181 |
Black Magic: Dark - Bio
Dark Magic | V | M | Floor@ D | Floor@ dINT | Sub M (@dINT<0) | Inflect@ D | Inflect@ dINT | Inflect M | Cap@ D | Cap@ dINT |
---|---|---|---|---|---|---|---|---|---|---|
Bio | 10 | 0 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
Bio II | 50 | 0 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
Bio III | 100 | 0 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
Bio IV | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
Black Magic: Other
Dark Magic | V | M | Floor@ D | Floor@ dINT | Sub M (@dINT<0) | Inflect@ D | Inflect@ dINT | Inflect M | Cap@ D | Cap@ dINT |
---|---|---|---|---|---|---|---|---|---|---|
Kaustra | ??? | ??? | ||||||||
Meteor | 1650 | (2.0) |
White Magic: Divine Nukes
Banish spell | V | M | Floor@ D | Floor@ dMND | Sub M (@dMND<0) | Inflect@ D | Inflect@ dMND | Inflect M | Cap@ D | Cap@ dMND |
---|---|---|---|---|---|---|---|---|---|---|
Banish | 14 | 1.0 | 39 | 25 | 0.5 | 64 | 75 | |||
Banish II | 85 | 1.0 | 198 | 113 | 0.5 | 311 | = 339 | |||
Banish III | 198 | 1.5 | ||||||||
Banish IV | 290 | 2.0 | ||||||||
Banishga spell | V | M | Floor@ D | Floor@ dMND | Sub M (@dMND<0) | Inflect@ D | Inflect@ dMND | Inflect M | Cap@ D | Cap@ dMND |
Banishga | 50 | 1.0 | 96 | 46 | 0.5 | 142 | 138 | |||
Banishga II | 180 | 1.0 | 313 | 133 | 0.5 | 446 | = 399 | |||
Banishga III | 285 | 1.5 | ||||||||
Holy spell | V | M | Floor@ D | Floor@ dMND | Sub M (@dMND<0) | Inflect@ D | Inflect@ dMND | Inflect M | Cap@ D | Cap@ dMND |
Holy | 125 | 1.0 | 280 | 155 | 0.5 | 435 | = 465 | |||
Holy II | 250 | 2.0 |
White Magic: Enfeebling - Dia & Diaga
Banish spell | V | M | Floor@ D | Floor@ dMND | Sub M (@dMND<0) | Inflect@ D | Inflect@ dMND | Inflect M | Cap@ D | Cap@ dMND |
---|---|---|---|---|---|---|---|---|---|---|
Dia | 2 | 0 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
Dia II | 6 | 0 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
Dia III | 10 | 0 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
Diaga | 2 | 0 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
Diaga II | 6 | 0 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
Diaga III | 10 | 0 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
- All the V values I have tested with dINT=0, so without any M values interfering.
- Kaustra can give different V values for dINT=0, so that spell probably works differently.
- The numbers in brackets in the tables above are numbers I previously wrote down from elsewhere, I haven't tested if they are correct yet.
- "~" means roughly that value. These spells actually seem to need different M values even if the rough value is the same. I have more precise numbers for half of these, but I'm looking for an alternative system to explain them.
- "=" means that the value is calculated, not actually reached and tested. For example: calculating Cap dINT using tried and tested cap D and inflection values.
- Empty cells are there either because I haven't tested them yet, or I may know which value should go in the cell based on different tests but I want to test it specifically, or I'm just being lazy...
Monster Stats
Shinryu
Stats
INT = 113
MND = 102
SDT {Fire, Ice, Wind, Earth, Thunder, Water} = 1 -- no reduction
SDT {Dark, Light} = 1/2
MAB = 2.4 -- aka: 140 MAB
MDB = 1.7 -- aka: 70 MDB
TMDA = 256/256 -- no reduction
"Shinryu wings folded in stance" = 0.7 -- new magic damage calculation term
Initial Testing
I've been trying to determine Shinryu's stats related to magic damage calculation, but I'm having difficulty making use of Quick Draw, Bio III, and other spells to determine them.
1000 needles was completely resisted 10 times in a row, so I gave up with that.
Bio III (D=100) with MAB=1.28... this should deal 128 dmg if Shinryu has no damage mitigation. Casting Bio III on Shinryu did 4 dmg when his wings were open, 2 dmg when his wings were closed...
Nether Blast I've always had trouble getting reliable numbers on other mobs anyway, not helped by the fact I don't know how much MAB Diabolos is supposed to have, so I haven't tried this on Shinryu yet...
Quick Draw is supposed to be able to tell you a target's MDB, because it ignores TMDA (MDT-%)...
Now there's several things that affect Quick Draw according to wiki, and apparently it's in this order:
1. Base Damage = [(Gun DMG + Bullet DMG) * 2]
2. Resist
3. Staff Bonus
4. Day | Weather
5. Player MAB / Target MDB
There's a few possible problems though: According to my tests with other spells, Resist would be calculated after Staff Bonus. Also, "SDT" (forced resist to specific elements) affects Quick Draw (tested with Water Shot on Sahagin) So casting Quick Draw doesn't necessarily tell you how much MDB the mob has, but tells you the combined amount of MDB and SDT... Another problem is whether phalanx affects Quick Draw too?
Well anyway, using Quick Draw on Shinryu...
COR99/SCH49, D=256 -- Suppressor Gun (DMG:51) and Oberon's Bullet (DMG:77) No Staff (or Affinity), Earthsday, no MAB: All 6 elements did 150 dmg... So this should mean there's no SDT, unless Shinryu has it for all those 6 elements. Also, they couldn't have been resists anyway, as even a 1/2 resist should mean 128 dmg or lower...
Next, in the same fight, I used Brew, so MAB+900 (*10.0)... All 6 elements now did 1505... 150*10=1500... So before I used Brew, MDB had reduced my spell to a value between 150.5 and 150.59~
Thunder Shot did 1352 dmg a couple of times, being Earthsday...
Well for these 3 numbers: 150, 1505 and 1352 dmg, it checks out fine if his MDB is 1.7 and he has no SDT or any kind of natural phalanx. When his wings were folded in the dmg didn't decrease, Quick Draw ignores whatever that is (which I'm guessing is "Damage Taken -%", so comes under TMDA term...)
Shinryu stats so far...
INT = ?
SDT {Fire, Ice, Wind, Earth, Thunder, Water} = 1 (none)
SDT {Light, Dark} = ?
MAB = ?
MDB = 1.7
TMDA {MDT-%} = ?/256 -- Wings folded in stance comes under either: TMDA, Phalanx, or a new term.
Stuff to try next:
- Allow Shinryu to cast Ancient Magic spells on me with no MDB and with Auto-Reraise, adjusting my INT by large amounts, to find out his MAB
- Once MAB is found, let Shinryu cast Ancient Magic of different elements to check for Affinity (do monsters/NMs ever have magic affinity?)
- Once Affinity has been checked, calculate Shinryu's INT from his own spells.
- Once Shinryu's INT is known, cast a variety of elemental nukes on Shinryu, to test TMDA for Shinryu.
- Once TMDA is known for his wings open (spread out) stance, try to determine whether wings closed (folded in) stance is also part of TMDA.
- Cast dark element spells on Shinryu, such as Impact or Comet, to test the difference between other elements, for SDT.
- Once SDT is known, calculate Bio III again, to check if everything is correct.
- Once all his stats are known, try to calculate his other spells.
Further Testing
...
Shinryu's Defensive Stance
MAB/MDB > "Shinryu defensive stance"
BLM99/RDM49 (no magic potency merits) + Primeval Brew
cINT = 999
MAB = 10.7 (1.4 + .1 + .15 + .05 + 9.0)
Thunder IV: Capped D = 2297
Day = Firesday
Here's two of my Thunder IV casts; one cast straight after the other.
First cast, then Shinru changed to defensive stance, then second cast...
Shinryu's wings still spread out...
Casting Thunder IV...
Thunder IV did 14457 dmg
D > MAB/MDB
2297 * (10.7 / 1.7) = 14457
Shinryu dives and folds in his wings...
Casting Thunder IV again...
Thunder IV did 10119 dmg
To check if a term before MAB/MDB is even possible, just checking if any whole number before MAB/MDB can give the correct damage result is the first test...
Test value > MAB/MDB
1608 * (10.7 / 1.7) = 10120
1607 * (10.7 / 1.7) = 10114
D > MAB/MDB > "Shinryu defensive stance"
2297 * (10.7 / 1.7) * 0.7 = 10119
(14457 * 0.7 = 10119)
"Shinryu defensive stance" > Ebullience
Caster = Me: SCH99/BLM49
cINT = 116 (102+14)
MAB = 1.24 (BLM30 trait only)
Ebullience = 1.2
Target = Shinryu
tINT = 113
MDB = 1.7
"Shinryu defensive stance" = 0.7
dINT = 3 (116 - 113)
Blizzard IV: D = 512 (3 * 2 + 506)
Day = Watersday
Here's my cast of Blizzard IV with Ebullience on Shinryu after he had dived and folded in his wings to his defensive stance...
Ebullience + Elemental Seal + Blizzard IV... did 313 dmg.
D > MAB/MDB > "Shinryu def. stance" > Ebullience
512 * (1.24 / 1.7) * 0.7 * 1.2 = 313
IF: D > MAB/MDB > Ebullience > "Shinryu def. stance" THEN:
512 * (1.24 / 1.7) * 1.2 * 0.7 = 312
Goetia +2 set bonus > "Shinryu defensive stance"
Caster = Me: BLM99/RDM49 (no magic potency merits) + Primeval Brew
cINT = 999
MAB = 10.66 (1.4 + .07 + .08 + .11 + 9.0)
M.Crit = (MAB) + .15 (10.81)
Goetia +2 set pieces = 5/5
Target = Shinryu
tINT = 113
MDB = 1.7
"Shinryu def. stance" = 0.7
Blizzard II: Capped D = 511
Blizzard II: MP Cost = 77 MP
Day = Earthsday
Here's a table for the damage possibilities of me casting Blizzard II while Shinryu is in defensive stance:
A > B -- "Goetia +2 set bonus" > "Shinryu def. stance"
B > A -- "Shinryu def. stance" > "Goetia +2 set bonus"
Goetia +2 set bonus | Conserve MP reduction | Reduced MP cost | A > B | B > A | Actual MP spent | Actual damage |
---|---|---|---|---|---|---|
(1 + 0/8) = 1.0 | (1 - 0/16) = 16/16 | (77 MP) | 2242 | 2242 | (77 MP) | 2242 dmg |
(1 + 1/8) = 1.125 | (1 - 1/16) = 15/16 | 72 MP | 2522 | 2522 | ||
(1 + 2/8) = 1.25 | (1 - 2/16) = 14/16 | 67 MP | 2803 | 2802 | ||
(1 + 3/8) = 1.375 | (1 - 3/16) = 13/16 | 62 MP | 3083 | 3082 | ||
(1 + 4/8) = 1.5 | (1 - 4/16) = 12/16 | 57 MP | 3364 | 3363 | ||
(1 + 5/8) = 1.625 | (1 - 5/16) = 11/16 | 52 MP | 3644 | 3643 | 52 MP | 3644 dmg |
(1 + 6/8) = 1.75 | (1 - 6/16) = 10/16 | 48 MP | 3924 | 3923 | 48 MP | 3924 dmg |
(1 + 7/8) = 1.875 | (1 - 7/16) = 9/16 | 43 MP | 4204 | 4203 | ||
(1 + 8/8) = 2.0 | (1 - 8/16) = 8/16 | 38 MP | 4485 | 4484 |
So the correct order seems to be: A > B ("Goetia +2 set bonus" > "Shinryu def. stance")
I also checked that none of the M.Crit damage possibilities are similar to the above.
So...
MAB/MDB > "Goetia +2 set bonus" > "Shinryu def. stance" > Ebullience