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Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
User:Shynoe/sandbox
Offense Support
Haste
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This delay-reducing stat is the first priority in offense-focused buffs. It doesn't scale linearly: it becomes more effective the more you have.
Top 5 Trusts for Haste:
Other Haste notes Use Barstonra, Earth Carol, or Flabra Runes to resist Slow. Higher tier versions of Slow overwrite Haste, and Haste can overwrite lower-tier Slow. Haste samba will not take effect if there are other on-hit effects such as Rughadjeen's Algol fire damage, Auspice, or En-spells. The trusts are not capped on equipment haste automatically. The Citrullus or Blue Wyvern cheers are probably meant to cap their haste, so I'm assuming they have 20% haste after you get Rhapsody in Fuschia which provides +20 to all base stats for trusts. Capping Haste
In this table: Each column is a separate buff slot. You can have 1 from each slot up to their respective cap (Magic 448 / Job Ability 256 / Equipment 256).
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Dual Wield Cheatsheet
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Dual Wield formula: (1-DW) * (1024 - EquipmentHaste - MagicHaste - JAHaste)/1024 = 0.2
Magic Haste Thresholds
The Cornelia Special
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Martial Arts Cheatsheet
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Martial Arts capping formula: ( WeaponDelay + MATraitDelay - MartialArtsGear ) * (1024 - EquipmentHaste - MagicHaste - JAHaste) / 1024 = (480 + WeaponDelay) * 0.2
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Accuracy / Ranged Accuracy
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This hit rate modifier will be the 2nd priority in dealing damage. Rather than percentages, it is modified by fixed values which equate to about +1% hit rate for every +2 accuracy. Hit Rate will cap at 95% for two-handed and one-handed off-hand weapons, and at 99% for one-handed main-hand weapons.
Top 5 trusts for Accuracy. These are my picks based on a balance of consistency, potency, duration, and party role.
Other than Accuracy, your hit rate is influenced by your combat skill and DEX, making skill-up food, skill-up cheer effects, and Sakura good leveling alternatives for raising hit rate. Trusts do not have access to the Accuracy Boost status itself, so Accuracy Down can't override your buffs. Use Barstonra, Earth Carol, or Flabra Runes to resist Accuracy Down and DEX Down. Between songs, rolls, colures, steps, and other effects, you can stack almost all of the Accuracy boosts available. Support Trusts will use Accuracy buffs conditionally based on your own accuracy. If you want to increase the accuracy of a Trust, full-time auras (Kuyin Hathdenna, Cornelia), default behaviors (Uka Totlihn, Joachim, Ferreous Coffin), AoE Food, or monster cheers would be most effective. In this table: Each column is a separate buff or debuff slot. Effects in the same column overwrite each other.
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Attack/Defense Ratio "pDIF"
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By raising Attack or lowering Defense, you're changing the ratio of Attack/Defense which results in a physical damage multiplier between approximately 0.25 and 4.0.
Top 5 trusts for Attack/Defense ratio:
Your most consistent sources of pDIF support are going to be Dia and Chaos Roll since most of these abilities have shorter buff durations relative to their uptime. Trusts are missing Box Step, an Atk aura, and a Minuet BRD. Use Barwatera, Water Carol, Sulpor Runes to resist Attack Down and STR Down. Debuffs scale non-linearly, so even smaller amounts like Light Shot's -2.7% debuff can add the equivalent of +16% attack.
In this table: Each column is a separate buff or debuff slot. Effects in the same column overwrite each other. Values in red are debuff percentages and are weighed according to the equivalent buff ratio. (i.e. -25 def = 100/75 = 133.3/100) Berserk, Endark, and Last Resort are different personal buffs that can be used alongside the others below.
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Attack-Modded WS
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Weapon skills that include an Attack adjustment allow you to adjust equipment for other stats like multi-hit, but can also be useful for capping Attack against more powerful enemies or in parties where you're short on buffs.
Other factors include the Ignores Defense skills, weapon skills with fixed damage, or weapon skills without a dSTAT. Since the Trusts themselves are in the equivalent of entry-level gear, these are the weapon skills that can result in good performance from an attack role Trust. This doesn't necessarily mean these are the best weapon skills to use when enemies check high or equal defense; other factors like fTP, number of hits, and critical hits are also useful in that situation. The list below is here to complete the list of Attack-related features.
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Fast Cast
Fast Cast |
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Top Trust in this category:
Cheer Effects
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Magic Accuracy
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Magic Accuracy is something difficult to quantify, as it's not possible to check with /checkparam. A lack of Magic Accuracy can severely reduce the damage of magic and duration of enfeebles, see: Resist.
Top 5 trusts for Magic Accuracy. There are only 5 trusts nominated in this category anyway. Partipation awards all around.
Other than Magic Accuracy, your magic hit rate is influenced by the corresponding mage stat (INT, MND, CHR) and magic skill, making skill-up food, skill-up cheer effects, and Moogle good leveling alternatives for raising magic hit rate. Trusts do not have access to these Magic Accuracy effects: Warlock's Roll, Klimaform, Intension, Tier II Enspells. In this table: Each column is a separate buff or debuff slot. Effects in the same column overwrite each other.
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Magic Attack
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By raising Magic Attack or lowering Magic Defense, you're modifying a magic damage multiplier.
Top 5 trusts for Magic Attack:
In this table: Each column is a separate buff or debuff slot. Effects in the same column overwrite each other. Values in red are debuff percentages and are weighed according to the equivalent buff ratio. (i.e. -25 def = 100/75 = 133.3/100)
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Misc Offense Support
Misc Offense Support |
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Double Attack:
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Defense Support
Regen/Refresh
Evasion
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This avoidance stat can reduce the amount of curing needed, noticeably reducing the MP costs for healing against higher level enemies. Evasion rate will cap at 80% for players. Similar to accuracy, it uses fixed values instead of percentages where every +2 evasion or -2 accuracy down equates to about +1% evasion rate. Avoidance checks occur after Intimidation and Paralysis checks in order: Evasion -> Guard / Parry (based on weapon type) -> Shadows / Blink / Third Eye -> Counter
Top 5 trusts for Evasion. These are my picks based on a balance of consistency, potency, duration, and party role.
Other than Evasion, your evasion rate is influenced by your evasion skill and AGI. Trusts do not have access to any of the Evasion Boost status effects except MNK's Dodge. Phantom Roll (Ninja's), Avatar's Favor (Garuda), Ecliptic Howl (Fenrir), Mambo (Song), Indi-Voidance, and Feather Barrier / Warm-Up (Blue Magic) are ways to increase you or your party's evasion. In this table: Each column is a separate buff or debuff slot. Effects in the same column overwrite each other.
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Defense
Magic Evasion
Magic Defense
Enfeebling
Enmity Redirection
TP Reduction
Misc Defense Support
Healers
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You're intended to pick a healer based on spells or abilities you need in a particular situation. The healer trusts are poorly diversified, instead of different priorities or merits or other equipment set bonuses, they just took away a few spells so there wouldn't be a one-size-fits-all healer. There are a few who come close. Here is a list of the different healers and some ideas about the situations they're suited for.
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Skillchains
Notes |
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Skillchains are a strong source of damage in underbuffed melee groups or groups utilizing casters for magic burst.
The majority of trusts are categorized as melee damage dealers, and you have a vast array of choices when it comes to trusts that extend skillchains. Their default behavior for closing skillchains is to use a compatible weaponskill at random. If you're leveling with Shantotto II, it won't matter which skillchain you do since Shantotto's magic burst damage is high enough to one-shot normal enemies even using magic they're resistant to. |
3 step Skillchain with Trust
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3-step Light and Darkness skillchains are the most efficient in terms of skillchain damage, with an extra 50% skillchain damage and 10% magic burst damage compared to a 2-step. If you can defeat an enemy with a single 2-step skillchain, you should. However, for enemies with higher HP, consider these other factors for doing 3 step skillchains with a Trust.
In this table: The Skillchain Closers sections below can be used to calculate your own skillchains. The following are examples for each weapon type.
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Skillchain Openers
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Skillchain Closers
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Closing Level 3 skillchains | |||||||||||||
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Unity Recommendations
- Join whichever Unity is last place. You'll receive a bonus of +20% Capacity Points, +50% Unity Accolades, and the Unity chat isn't full all the time. You can change Unities every week, after the ranking results are tallied. That's all you need to know.
Your first Unity Leader (levels 1-49) |
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You need to be level 10 to join a Unity, and complete as many as 10 Unity and Daily objectives to get access to the Unity Leader trust, at which point you may be well past level 20. The leaders all get access to their empyrean weapon skill by level 50, there is more differences in ability at the levels before the first level cap.
If Trust is supposed to be about the bonds of friendship, you may wonder how you can do that with these characters you've never even heard of! Descriptions of who the heck are these people anyway will be included.
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