User:Sodako

From FFXI Wiki



Sortie Burst Party

Party Comp

  • RUN/SCH
  • SCH/RDM
  • SCH/RDM
  • BRD
  • GEO
  • COR

Initial Boss Item Farming

General

  • GEO uses Indi-Refresh any time the group is moving
  • COR uses Bolter's Roll any time the group is moving
  • RUN/SCH uses Accession Sneak/Invisible as appropriate, calls out if stratagems are not available for whatever reason

Sector C

  • SCH, GEO, and COR teleport to area C, and head east to the corses
  • COR uses Warlock and Wizard rolls
  • GEO uses Indi-Acumen and Geo-Malaise
  • SCH self-SCs Fusion and bursts Fire V
  • 3 kills are needed

Sector B

  • RUN, SCH, and BRD run or teleport to area B
  • BRD and RUN SC (Ground Strike > Evisceration)
  • SCH bursts Water V (for fire elementals)
  • 5 kills are needed
  • SCH, GEO, and COR teleport to B to assist if kills are not done yet

Sector A

  • Everyone teleports back to start and heads north to the acuexs
  • BRD and RUN SC (Ground Strike > Evisceration) OR SCH/SCH make Distortion
  • SCH/SCH/GEO bursts Blizzard V
  • 3 kills are needed

Ground Level Boss Phase

Ghatjot (A boss)

  • Everyone moves northwest to A boss
  • COR uses Warlock and Wizard rolls
  • GEO uses Indi-INT and Geo-Malaise
  • RUN pulls, Rayke/Gambit when casters are ready
  • SCH/SCH trade off making Gravitation
  • On first SC, SCH bursts Geohelix II
  • Otherwise, all casters burst Stone V + Stone IV + Stone III

Leshonn (B boss)

  • Everyone moves east to B boss (mostly hug left wall)
  • COR uses Warlock and Wizard rolls
  • GEO uses Indi-INT and Geo-Malaise
  • RUN pulls, Rayke/Gambit when casters are ready

If Leshonn is thunder

  • SCH/SCH trade off making Gravitation
  • SCH/SCH MUST NOT use Helix
  • All casters burst Stone V + Stone IV + Stone III

If Leshonn is wind

  • SCH/SCH trade off making Distortion
  • SCH/SCH MUST NOT use Helix
  • All casters burst Blizzard V + Blizzard IV + Blizzard III

Skomora (C boss)

  • Everyone moves south to C boss
  • COR uses Warlock and Wizard rolls
  • GEO uses Indi-INT and Geo-Malaise
  • RUN pulls, Rayke/Gambit when casters are ready
  • SCH/SCH trade off making Fusion
  • On first SC, SCH bursts Pyrohelix II
  • Otherwise, all casters burst Fire V + Fire IV + Fire III

Basement Phase

Sector E

  • Everyone moves to sector E (A basement)
  • Everyone looks for the bitzer, then moves to the boss
  • COR uses Warlock and Wizard rolls
  • GEO uses Indi-INT and Geo-Malaise
  • RUN pulls, Rayke/Gambit when casters are ready
  • SCH/SCH trade off making Gravitation
  • On first SC, SCH bursts Geohelix II
  • Otherwise, all casters burst Stone V + Stone IV + Stone III
  • Everyone moves to the bitzer and returns to sector A
  • Everyone teleports to sector B

Sector F

  • Everyone moves to sector F (B basement)
  • Everyone looks for the bitzer, then moves to the boss
  • COR uses Warlock and Wizard rolls
  • GEO uses Indi-INT and Geo-Malaise
  • RUN pulls, Rayke/Gambit when casters are ready

If Gartell is thunder

  • SCH/SCH trade off making Gravitation
  • SCH/SCH MUST NOT use Helix
  • All casters burst Stone V + Stone IV + Stone III

If Gartell is wind

  • SCH/SCH trade off making Distortion
  • SCH/SCH MUST NOT use Helix
  • All casters burst Water V + Water IV + Water III
  • Everyone moves to the bitzer, completes the objective (interact while lockstyled to full empyrean armor for your job) and returns to sector B
  • Everyone teleports to sector C

Sector G

  • Everyone moves to sector G (C basement)
  • Everyone looks for the bitzer, then moves to the boss
  • COR uses Warlock and Wizard rolls
  • GEO uses Indi-Acumen and Geo-Malaise
  • RUN pulls, Rayke/Gambit when casters are ready
  • SCH/SCH trade off making Fusion
  • On first SC, SCH bursts Pyrohelix II
  • Otherwise, all casters burst Fire V + Fire IV + Fire III
  • Everyone returns to the bitzer, completes the objective (target bitzer for 30 seconds without moving camera) and then returns to sector C








Naegling icon.pngNaegling description.png Blurred Shield +1 icon.pngBlurred Shield +1 description.png 32x32.png Ginsen icon.pngGinsen description.png
Flam. Zucchetto +2 icon.pngFlam. Zucchetto +2 description.png Warrior's Beads icon.pngWarrior's Beads description.png Brutal Earring icon.pngBrutal Earring description.png Cessance Earring icon.pngCessance Earring description.png
Sakpata's Plate icon.pngSakpata's Plate description.png Sakpata's Gauntlets icon.pngSakpata's Gauntlets description.png Flamma Ring icon.pngFlamma Ring description.png Petrov Ring icon.pngPetrov Ring description.png
32x32.png Sailfi Belt +1 icon.pngSailfi Belt +1 description.png Pumm. Cuisses +2 icon.pngPumm. Cuisses +2 description.png Pumm. Calligae +2 icon.pngPumm. Calligae +2 description.png
  WAR TP
Naegling icon.pngNaegling description.png Blurred Shield +1 icon.pngBlurred Shield +1 description.png 32x32.png Oshasha's Treatise icon.pngOshasha's Treatise description.png
Flam. Zucchetto +2 icon.pngFlam. Zucchetto +2 description.png Rep. Plat. Medal icon.pngRep. Plat. Medal description.png Moonshade Earring icon.pngMoonshade Earring description.png Thrud Earring icon.pngThrud Earring description.png
Pumm. Lorica +2 icon.pngPumm. Lorica +2 description.png Boii Mufflers +2 icon.pngBoii Mufflers +2 description.png Cornelia's Ring icon.pngCornelia's Ring description.png Rufescent Ring icon.pngRufescent Ring description.png
32x32.png Sailfi Belt +1 icon.pngSailfi Belt +1 description.png Valorous Hose icon.pngValorous Hose description.png
Augment-Icon.png
Sakpata's Leggings icon.pngSakpata's Leggings description.png
  WAR SB