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User:Sodako
From FFXI Wiki
Sortie Burst Party
Party Comp
- RUN/SCH
- SCH/RDM
- SCH/RDM
- BRD
- GEO
- COR
Initial Boss Item Farming
General
- GEO uses Indi-Refresh any time the group is moving
- COR uses Bolter's Roll any time the group is moving
- RUN/SCH uses Accession Sneak/Invisible as appropriate, calls out if stratagems are not available for whatever reason
Sector C
- SCH, GEO, and COR teleport to area C, and head east to the corses
- COR uses Warlock and Wizard rolls
- GEO uses Indi-Acumen and Geo-Malaise
- SCH self-SCs Fusion and bursts Fire V
- 3 kills are needed
Sector B
- RUN, SCH, and BRD run or teleport to area B
- BRD and RUN SC (Ground Strike > Evisceration)
- SCH bursts Water V (for fire elementals)
- 5 kills are needed
- SCH, GEO, and COR teleport to B to assist if kills are not done yet
Sector A
- Everyone teleports back to start and heads north to the acuexs
- BRD and RUN SC (Ground Strike > Evisceration) OR SCH/SCH make Distortion
- SCH/SCH/GEO bursts Blizzard V
- 3 kills are needed
Ground Level Boss Phase
Ghatjot (A boss)
- Everyone moves northwest to A boss
- COR uses Warlock and Wizard rolls
- GEO uses Indi-INT and Geo-Malaise
- RUN pulls, Rayke/Gambit when casters are ready
- SCH/SCH trade off making Gravitation
- On first SC, SCH bursts Geohelix II
- Otherwise, all casters burst Stone V + Stone IV + Stone III
Leshonn (B boss)
- Everyone moves east to B boss (mostly hug left wall)
- COR uses Warlock and Wizard rolls
- GEO uses Indi-INT and Geo-Malaise
- RUN pulls, Rayke/Gambit when casters are ready
If Leshonn is thunder
- SCH/SCH trade off making Gravitation
- SCH/SCH MUST NOT use Helix
- All casters burst Stone V + Stone IV + Stone III
If Leshonn is wind
- SCH/SCH trade off making Distortion
- SCH/SCH MUST NOT use Helix
- All casters burst Blizzard V + Blizzard IV + Blizzard III
Skomora (C boss)
- Everyone moves south to C boss
- COR uses Warlock and Wizard rolls
- GEO uses Indi-INT and Geo-Malaise
- RUN pulls, Rayke/Gambit when casters are ready
- SCH/SCH trade off making Fusion
- On first SC, SCH bursts Pyrohelix II
- Otherwise, all casters burst Fire V + Fire IV + Fire III
Basement Phase
Sector E
- Everyone moves to sector E (A basement)
- Everyone looks for the bitzer, then moves to the boss
- COR uses Warlock and Wizard rolls
- GEO uses Indi-INT and Geo-Malaise
- RUN pulls, Rayke/Gambit when casters are ready
- SCH/SCH trade off making Gravitation
- On first SC, SCH bursts Geohelix II
- Otherwise, all casters burst Stone V + Stone IV + Stone III
- Everyone moves to the bitzer and returns to sector A
- Everyone teleports to sector B
Sector F
- Everyone moves to sector F (B basement)
- Everyone looks for the bitzer, then moves to the boss
- COR uses Warlock and Wizard rolls
- GEO uses Indi-INT and Geo-Malaise
- RUN pulls, Rayke/Gambit when casters are ready
If Gartell is thunder
- SCH/SCH trade off making Gravitation
- SCH/SCH MUST NOT use Helix
- All casters burst Stone V + Stone IV + Stone III
If Gartell is wind
- SCH/SCH trade off making Distortion
- SCH/SCH MUST NOT use Helix
- All casters burst Water V + Water IV + Water III
- Everyone moves to the bitzer, completes the objective (interact while lockstyled to full empyrean armor for your job) and returns to sector B
- Everyone teleports to sector C
Sector G
- Everyone moves to sector G (C basement)
- Everyone looks for the bitzer, then moves to the boss
- COR uses Warlock and Wizard rolls
- GEO uses Indi-Acumen and Geo-Malaise
- RUN pulls, Rayke/Gambit when casters are ready
- SCH/SCH trade off making Fusion
- On first SC, SCH bursts Pyrohelix II
- Otherwise, all casters burst Fire V + Fire IV + Fire III
- Everyone returns to the bitzer, completes the objective (target bitzer for 30 seconds without moving camera) and then returns to sector C
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