User:Sodako

From FFXI Wiki



Sortie Burst Party

Party Comp

  • RUN/SCH
  • SCH/RDM
  • SCH/RDM
  • BRD
  • GEO
  • COR

Initial Boss Item Farming

General

  • GEO uses Indi-Refresh any time the group is moving
  • COR uses Bolter's Roll any time the group is moving
  • RUN/SCH uses Accession Sneak/Invisible as appropriate, calls out if stratagems are not available for whatever reason

Sector C

  • SCH, GEO, and COR teleport to area C, and head east to the corses
  • COR uses Warlock and Wizard rolls
  • GEO uses Indi-Acumen and Geo-Malaise
  • SCH self-SCs Fusion and bursts Fire V
  • 3 kills are needed

Sector B

  • RUN, SCH, and BRD run or teleport to area B
  • BRD and RUN SC (Ground Strike > Evisceration)
  • SCH bursts Water V (for fire elementals)
  • 5 kills are needed
  • SCH, GEO, and COR teleport to B to assist if kills are not done yet

Sector A

  • Everyone teleports back to start and heads north to the acuexs
  • BRD and RUN SC (Ground Strike > Evisceration) OR SCH/SCH make Distortion
  • SCH/SCH/GEO bursts Blizzard V
  • 3 kills are needed

Ground Level Boss Phase

Ghatjot (A boss)

  • Everyone moves northwest to A boss
  • COR uses Warlock and Wizard rolls
  • GEO uses Indi-INT and Geo-Malaise
  • RUN pulls, Rayke/Gambit when casters are ready
  • SCH/SCH trade off making Gravitation
  • On first SC, SCH bursts Geohelix II
  • Otherwise, all casters burst Stone V + Stone IV + Stone III

Leshonn (B boss)

  • Everyone moves east to B boss (mostly hug left wall)
  • COR uses Warlock and Wizard rolls
  • GEO uses Indi-INT and Geo-Malaise
  • RUN pulls, Rayke/Gambit when casters are ready

If Leshonn is thunder

  • SCH/SCH trade off making Gravitation
  • SCH/SCH MUST NOT use Helix
  • All casters burst Stone V + Stone IV + Stone III

If Leshonn is wind

  • SCH/SCH trade off making Distortion
  • SCH/SCH MUST NOT use Helix
  • All casters burst Blizzard V + Blizzard IV + Blizzard III

Skomora (C boss)

  • Everyone moves south to C boss
  • COR uses Warlock and Wizard rolls
  • GEO uses Indi-INT and Geo-Malaise
  • RUN pulls, Rayke/Gambit when casters are ready
  • SCH/SCH trade off making Fusion
  • On first SC, SCH bursts Pyrohelix II
  • Otherwise, all casters burst Fire V + Fire IV + Fire III

Basement Phase

Sector E

  • Everyone moves to sector E (A basement)
  • Everyone looks for the bitzer, then moves to the boss
  • COR uses Warlock and Wizard rolls
  • GEO uses Indi-INT and Geo-Malaise
  • RUN pulls, Rayke/Gambit when casters are ready
  • SCH/SCH trade off making Gravitation
  • On first SC, SCH bursts Geohelix II
  • Otherwise, all casters burst Stone V + Stone IV + Stone III
  • Everyone moves to the bitzer and returns to sector A
  • Everyone teleports to sector B

Sector F

  • Everyone moves to sector F (B basement)
  • Everyone looks for the bitzer, then moves to the boss
  • COR uses Warlock and Wizard rolls
  • GEO uses Indi-INT and Geo-Malaise
  • RUN pulls, Rayke/Gambit when casters are ready

If Gartell is thunder

  • SCH/SCH trade off making Gravitation
  • SCH/SCH MUST NOT use Helix
  • All casters burst Stone V + Stone IV + Stone III

If Gartell is wind

  • SCH/SCH trade off making Distortion
  • SCH/SCH MUST NOT use Helix
  • All casters burst Water V + Water IV + Water III
  • Everyone moves to the bitzer, completes the objective (interact while lockstyled to full empyrean armor for your job) and returns to sector B
  • Everyone teleports to sector C

Sector G

  • Everyone moves to sector G (C basement)
  • Everyone looks for the bitzer, then moves to the boss
  • COR uses Warlock and Wizard rolls
  • GEO uses Indi-Acumen and Geo-Malaise
  • RUN pulls, Rayke/Gambit when casters are ready
  • SCH/SCH trade off making Fusion
  • On first SC, SCH bursts Pyrohelix II
  • Otherwise, all casters burst Fire V + Fire IV + Fire III
  • Everyone returns to the bitzer, completes the objective (target bitzer for 30 seconds without moving camera) and then returns to sector C