A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Overdrive
From FFXI Wiki
|
Notes
- The chance to Overload becomes zero as long as the job ability is active, allowing the free use of maneuvers without risk.
- Burden, however, keeps accumulating normally, so you can end with high amounts of burden after the effect ends. Be careful not to overload once Overdrive wears off.
- Since it only prevents Overload from happening, Overdrive will not remove the Overload debuff if you are afflicted with it when you perform Overdrive.
- The Automaton parameters will be greatly increased:
- Damage dealt with melee hits and ranged attacks, as well as accuracy, ranged accuracy, damage reduction and evasion will significantly increase.
- The Automaton will also get 25% Haste.
- This attack speed increase is classified as Magic Haste, and thus is cumulative with the Haste effect provided by Turbo Charger, but is subsequently also subject to the Magic Haste cap of 43.75%.
Equipment Modifying Ability | |||
---|---|---|---|
Equipment | Lvl. | Slot | Modifier |
Pantin Tobe +2 | : Extends duration 20 seconds. | ||
Pitre Tobe | : Extends duration 20 seconds. | ||
Pitre Tobe +1 | : Extends duration 20 seconds. |