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Shining One
From FFXI Wiki
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Description: | DMG:333 Delay:480 DEX+20 INT+20 MND+20 Accuracy+40 Attack+30 Magic Accuracy+40 "Magic Atk. Bonus"+21 Magic Damage+226 Polearm skill +250 Parrying skill +250 Magic Accuracy skill +250 "Impulse Drive" "Impulse Drive" damage +40% Weapon Skill: Increases critical hit rate based on amount of TP consumed | |||
Image: | ||||
Type: | Weapon | Storage: | Storage Slip 28 | |
Flags: | Equippable, Not vendorable, Not sendable, Exclusive, Rare | |||
Stack size: | 1 |
Weapon Information | |||
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Races: | All Races | Skill: | Polearm |
Damage: | 333 | Delay: | 480 |
DPS: | 41.62 | TP/Hit: |
134.33 |
Level: | 99 | ||
Item Level: | 119 | ||
Jobs: | Warrior / Paladin / Samurai / Dragoon |
Obtained From... | |
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Item Upgraded Via | Notes |
Gorpa-Masorpa | Trade Kaja Lance along with Abdhaljs Matter x5 and 1 Pulse Weapon.
See Ambuscade Weapons for more details. |
Notes
- Grants access to Impulse Drive regardless of skill level or completion of Methods Create Madness.
- The "Impulse Drive" damage boost applies to all hits in the Weapon Skill.
- "Critical Hit Rate bonus based on the amount of TP consumed" applies to all Polearm Weapon Skills, not just the linked Weapon Skill.
- The Critical Hit Rate bonus from TP is an additional +5% at 1k TP, 10% at 2k TP, and +15% at 3k TP.
- This bonus is combined with crit rate from other sources. (Base rate, merits, dDEX, and gear bonuses.)
- This makes all Polearm Weapon Skills that normally wouldn't crit, have a critical hit chance; essentially adding "Chance of critical hit varies with TP" to all Polearm Weapon Skills that didn't already have that effect, or increasing the one's that already have that effect's critical hit rate chance.
- For example: Drakesbane used with 3000 TP would have a base critical hit rate bonus of +55% when used with Shining One.
- Ranged WSes do not get this effect.
- The Critical Hit Rate bonus from TP is an additional +5% at 1k TP, 10% at 2k TP, and +15% at 3k TP.
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