|
Location:
|
Mhaura - (G-9)
|
Type:
|
Other NPC
|
Description:
|
Ambuscade Reward NPC
|
Redeems player's Hallmarks and Gallantry earned by participating in Ambuscade for various items; some for "free" with selection based on attaining a certain threshold of total Hallmarks earned.
- See the Ambuscade Rewards page for items purchasable with Hallmarks.
Armor Upgrades
Handles the upgrade process for Ambuscade Armor Sets.
To upgrade Salvage Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Metals to Gorpa-Masorpa:
To upgrade Limbus and Nyzul Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Fibers to Gorpa-Masorpa:
Weapon Upgrades
Handles the upgrade process for Ambuscade Weapons.
Speaking with Gorpa-Masorpa and listening to the message from Abdhaljs will allow you to exchange an Ambuscade Voucher: Weapon for a weapon of your choice or the grip.
Each stage is then upgraded as follows:
Abdhaljs Nugget x5 (3,750 Total Hallmarks / 12,500 Total Gallantry)
Abdhaljs Gem x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)
Abdhaljs Anima x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)
Abdhaljs Matter x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and one of any non-Ambuscade Pulse Weapon‡
- For a single base Tokko to Final Form weapon, total required points: 26,250 Hallmarks or 80,000 Gallantry
- This does not include the cost of an Ambuscade Voucher: Weapon. As you may only get one per month for free from the Total Hallmarks Rewards List, additional vouchers may be purchased for an additional 5,000 Hallmarks or 10,000 Gallantry.
Weapon Type |
NQ Tokko |
Trade |
Ajja Version |
Trade |
Eletta Version |
Trade |
Kaja Version |
Trade |
Final Form
|
Hand to Hand
|
|
|
|
|
|
|
|
➕ 1 Pulse Weapon‡
|
|
Dagger
|
|
|
|
|
|
Sword
|
|
|
|
|
|
Great Sword
|
|
|
|
|
|
Axe
|
|
|
|
|
|
Great Axe
|
|
|
|
|
|
Scythe
|
|
|
|
|
|
Polearm
|
|
|
|
|
|
Katana
|
|
|
|
|
|
Great Katana
|
|
|
|
|
|
Club
|
|
|
|
|
|
Staff
|
|
|
|
|
|
Bow
|
|
|
|
|
|
Grip
|
|
|
|
|
|
Cape Upgrades
Also handles the augment process for JSE Capes from Ambuscade:
Augmenting Process
- Trade the cape to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, Abdhaljs Dye, or an Abdhaljs Resin.
- Select the desired attribute.
- Augments may be changed by repeating the above steps.
- Changing the augment path will not return any items used up to that point.
- However, when using an Abdhaljs Needle to change the augment, the current potency is maintained.
- Further trading an augmented cape with items corresponding to the attribute initially selected will increase the strength of the augmentation.
- For maximum strength augments the total needed of each item:
- Abdhaljs Thread x20 (100 Hallmarks/Gallantry each, 2000 to max.)
- Abdhaljs Dust: x20 (100 Hallmarks/Gallantry each, 2000 to max.)
- Abdhaljs Dye: x10 (800 Hallmarks/Gallantry each, 8000 to max.)
- Abdhaljs Sap x10 (200 Hallmarks/Gallantry each, 2000 to max.)
- Abdhaljs Resin: x5 (1,500 Hallmarks/Gallantry each, 7500 to max.)
- Grand Totals: A total of 21,500 Hallmarks and/or Gallantry per fully augmented cape.
- Each application will increase an augment by 1 parameter stage. After the initial trade, you can max out a category if you trade the remaining required amount of material on your subsequent trade.
- Trading the corresponding item after the category cap has been reached will result in resetting the category back to the first level augment.
- E.g. 20 accuracy would become 1 and you will have to start all over again.
- Only 60 Abdhaljs Thread or Abdhaljs Dust, 20 Abdhaljs Dye, 30 Abdhaljs Sap, and 15 Abdhaljs Resin may be purchased each month.
- Making only three capes capable of being fully augmented via Threads, Dust, Sap, and Resin each month.
- (Enough for two capes with those augment items bought with Hallmarks and one more with those bought via Gallantry.)
- With only two capes capable of being fully augmented completely via the additional Dyes.
Capes and Augments
Abdhaljs Thread
|
Aug/Item
|
Max Aug
|
HP
|
+3
|
+60
|
MP
|
+3
|
+60
|
STR
|
+1
|
+20
|
DEX
|
+1
|
+20
|
VIT
|
+1
|
+20
|
AGI
|
+1
|
+20
|
INT
|
+1
|
+20
|
MND
|
+1
|
+20
|
CHR
|
+1
|
+20
|
Pet: Accuracy Pet: Ranged Accuracy Pet: Attack Pet: Ranged Attack
|
+1
|
+20
|
Pet: Magic Accuracy Pet: Magic Damage
|
+1
|
+20
|
|
Abdhaljs Sap
|
Aug/Item
|
Max Aug
|
Weaponskill Damage
|
+1%
|
+10%
|
Critical Hit Rate
|
+1%
|
+10%
|
“Store TP”
|
+1
|
+10
|
“Double Attack”
|
+1%
|
+10%
|
Haste
|
+1%
|
+10%
|
“Dual Wield”
|
+1
|
+10
|
Enmity
|
+1
|
+10
|
Enmity
|
-1
|
-10
|
“Snapshot”
|
+1%
|
+10%
|
“Magic Atk. Bonus”
|
+1
|
+10
|
“Fast Cast”
|
+1%
|
+10%
|
“Cure” potency
|
+1%
|
+10%
|
“Waltz” potency
|
+1%
|
+10%
|
Pet: Regen
|
+1
|
+10
|
Pet: Haste
|
+1%
|
+10%
|
|
Abdhaljs Dye
|
Aug/Item
|
Max Aug
|
HP
|
+2
|
+20
|
MP
|
+2
|
+20
|
STR
|
+1
|
+10
|
DEX
|
+1
|
+10
|
VIT
|
+1
|
+10
|
AGI
|
+1
|
+10
|
INT
|
+1
|
+10
|
MND
|
+1
|
+10
|
CHR
|
+1
|
+10
|
Accuracy
|
+1
|
+10
|
Attack
|
+1
|
+10
|
Ranged Accuracy
|
+1
|
+10
|
Ranged Attack
|
+1
|
+10
|
Magic Accuracy
|
+1
|
+10
|
Magic Damage
|
+1
|
+10
|
Evasion
|
+1
|
+10
|
Magic Evasion
|
+1
|
+10
|
Pet: Accuracy Pet: Ranged Accuracy
|
+1
|
+10
|
Pet: Attack Pet: Ranged Attack
|
+1
|
+10
|
Pet: Magic Accuracy
|
+1
|
+10
|
Pet: Magic Damage
|
+1
|
+10
|
|
Abdhaljs Dust
|
Aug/Item
|
Max Aug
|
Accuracy Attack
|
+1
|
+20
|
Ranged Accuracy Ranged Attack
|
+1
|
+20
|
Magic Accuracy Magic Damage
|
+1
|
+20
|
Evasion Magic Evasion
|
+1
|
+20
|
|
Abdhaljs Resin
|
Aug/Item
|
Max Aug
|
DEF
|
+10
|
+50
|
Evasion
|
+3
|
+15
|
Magic Evasion
|
+3
|
+15
|
Physical damage taken
|
-2%
|
-10%
|
Magic damage taken
|
-2%
|
-10%
|
Damage taken
|
-1%
|
-5%‡
|
Regen
|
+1
|
+5
|
Counter
|
+2%
|
+10%
|
Blocking rate
|
+1%
|
+5%
|
Parrying rate
|
+1%
|
+5%
|
Status ailment resistance
|
+2
|
+10
|
Casting interruption rate
|
-2%
|
-10%
|
Pet: Physical damage taken
|
-2%
|
-10%
|
Pet: Magic damage taken
|
-2%
|
-10%
|
Pet: damage taken
|
-1%
|
-5%‡
|
Pet: Regen
|
+1
|
+5
|
- ‡ Specific DT value is 12/256.
|