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Atonement
From FFXI Wiki
Weapon Skill Information | |||
---|---|---|---|
Description: | Delivers a twofold attack. Enmity varies with TP. | ||
Weapon Type: | Sword Skill | Target: | Single |
Class: | Breath | ||
Stat Modifier: | Enmity | fTP: | see formula below |
TP Modifier | 1000 TP | 2000 TP | 3000 TP |
Enmity multiplier: | 1.0 | 1.5 | 2.0 |
Skillchain: | Fusion / Reverberation | ||
Volatile Enmity: | 900 | Cumulative Enmity: | 300 |
Command: | /ws "Atonement" <stnpc> | ||
Job Level Information | |||
Level | Jobs | ||
75 | PLD | ||
Quest Required: | Unlocking a Myth (Paladin) |
Equipment Modifying Ability | |||
---|---|---|---|
Equipment | Lvl. | Slot | Modifier |
Burtgang | 75 | Main | Mythic Aftermath |
Burtgang (Level 90) | Atonement damage +15% | ||
Burtgang (Level 95) | Atonement damage +15% | ||
Burtgang (Level 99) | Atonement damage +30% | ||
Burtgang (Level 99 II) | Atonement damage +30% | ||
Burtgang (Level 119) | Atonement damage +30% | ||
Burtgang (Level 119 II) | Atonement damage +30% | ||
Burtgang (Level 119 III) | Atonement damage +30% : fTP +1 |
Notes
- Damage dealt is based on current Enmity, as per the following formula, rounded up:
- ((CE ÷ 6) - 1) + ((VE ÷ 6) - 1) ≤ (mainhand item)Level × 10
- e.g. A level 99 player can never deal more than 990 damage with Atonement; and with a 119 sword equipped, Atonement can never deal more than 1190 damage, regardless of how much hate a player has.
- ((CE ÷ 6) - 1) + ((VE ÷ 6) - 1) ≤ (mainhand item)Level × 10
- It deals type damage in two hits, one for CE and one for VE, both will always hit whenever Atonement hits.
- Each hit's damage can not exceed 665 for a 119 mainhand sword.
- The total is still subject to the overall cap of: (mainhand item)Level × 10
- Weapon Skill Damage equipment applies to both hits.
- Gear such as Ardor Pendant with "Breath damage dealt +n%" have no effect on Atonement.
- Each hit's damage can not exceed 665 for a 119 mainhand sword.
- Enmity gained is a fixed amount, regardless of the amount of damage dealt by Atonement.
- Maximum damage does not vary with TP, but higher TP allows you to gain more Enmity from Atonement.
- This is multiplicative with other sources of enmity+, and caps at 2x at 3000 TP.
- With , this enmity multiplier is increased by 1; so at 1000 TP Atonement has an enmity fTP multiplier of 2x, and at 3000 TP Atonement's enmity fTP multiplier is 3x.
- This is multiplicative with other sources of enmity+, and caps at 2x at 3000 TP.
- Elemental Gorgets and Elemental Belts do affect this WS, but they affect it by increasing the enmity multiplier similar to a TP Bonus.
References
- June 2012 - WS Damage equipment testing (Daisetsu, BG)
- January 2013 - Atonement is Breath damage (Yugl, BG)
- June 17, 2014 - Version Update with WS Adjustments (Official Forums)
- March 2015 - Atonement damage cap (Martel, BG)
- August 2019 - Caps for each hit and 2hit explanation testing (Leaguemili, 日本語 FF11 Blog)
- February 2020 - Atonement's Fixed Enmity (Martel, FFXIAH)
- February 2020 - Enmity Augment Results (Martel, FFXIAH)