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![]() The Voracious Resurgence |
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Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Call Wyvern
From FFXI Wiki
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Notes
- Call Wyvern was the Dragoon's two-hour ability until it was replaced by Spirit Surge.
- The Wyvern's job traits can be modified with equipment equipped at the time of use.
- Any job trait modifications will persist even if the equipment is removed until the wyvern dies or is dismissed, or the dragoon zones.
- If the modifying equipment is worn while zoning, the job traits will persist.
- If Dismiss is used while the Wyvern is at 100% HP, Call Wyvern's recast timer is reset to 00:00:00.
- Only one Wyvern can be out at any time.
- If the Dragoon is under the effect of Spirit Surge a Wyvern cannot be summoned until the effect wears off.
- While alive the Wyvern gives a variety of effects to the Dragoon.
- 20% Attack Bonus
- 20% Defense Bonus
- 10% Job Ability Haste
- 15% Double Attack (Only possible though Job Points)
- Attack Bonus and Defense Bonus potency begins at 10% but increases by 2% each time the Wyvern's 'attributes increase' for a maximum of 20%, the Haste effect begins at 0% but likewise increases in increments of 2% until it reaches 10%.
- Source: http://forum.square-enix.com/ffxi/threads/43912-dev1229-Job-Adjustments
Equipment Modifying Ability | |||
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Equipment | Lvl. | Slot | Modifier |
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74 | Body | Adds support job traits to wyvern. |
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75 | Body | Adds support job traits to wyvern. |
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90 | Body | Adds support job traits to wyvern. |
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99 | Body | Adds support job traits to wyvern. |
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99 | Body | Adds support job traits to wyvern. |
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99 | Body | Adds support job traits to wyvern. |
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99 | Body | Adds support job traits to wyvern. |