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Category talk:Enfeebling Magic
References
- Dev post that explicitly states negative status effect resistance ranks are separate from elemental resistance ranks. Official Forum
- Testing performed using Trusts that found Threnody, Rayke, En-spell II and elemental Ninjustsu have no effect on Slow and Paralyze. Japanese Blog
- Verification of Rayke having no effect on negative status effect resistance ranks using Stymie+Sleep on Apex Draugar. FFXIAH
- Verification of Wind Threnody having no effect of Silence. FFXIAH
- Verification that skillchains do not change negative status effect resistance ranks. FFXIAH
--Argisto (talk) 06:23, 24 February 2024 (UTC)
The wording on this needs to be improved dramatically.
Essentially that changes in resistance rank to a foe via Rayke or Skillchains do not remove the forced resist of an enfeebling spell that occurs when the rank is between 5-50%. Stating that it has no effect is incorrect as these things still increase the magic hit rate of the spell.
Separately, that immunobreak also bypasses the forced resist.
--Spicyryan (talk) 22:56, 24 February 2024 (UTC)
Dia Math Story
It is easy to see the enfeebling magic formula does not work with Dia when just a couple of basic terms are thrown in. For these examples I'll use a "Job Master" RDM (+20 seconds from enfeebling magic duration job points) using Dia (60 seconds base) on a non-NM monster using Saboteur (+100% duration). Timed with the stopwatch on my phone.
A naked cast of Dia should last 60+20=80 seconds. Actual duration=80 seconds. All good so far. What happens when we add Saboteur using the enfeebling magic formula? (60*2)+20=140 seconds. Actual duration=160 seconds. Already broken. The correct order of operations should be (60+20)*2=160.
Next, I'll go through some steps I took to work this out and add an additional term with each example. Each extra term will have its own distinct numerical value to make following along easier.
Naked Dia + Saboteur + 5/5 Enfeebling magic duration merits (+30 seconds). Measured Duration=220 seconds.
Easy to see the merit duration was doubled when compared to the total duration above which would give us:
(60+20+30)*2=220
110*2=220
220=220
Dia + Saboteur + 5/5 Merits + Relic Head Augment (+15 seconds). Measured duration=250 seconds.
Again, our additional term was doubled by Saboteur giving us:
(60+20+30+15)*2=250
125*2=250
250=250
Dia + Saboteur + 5/5 Merits + Relic Head + 3/5 Empyrean armor Body/Legs/Feet (Set: Augments "Composure" +20% duration). Measured duration=300 seconds.
The Empy duration bonus is multiplicative with the Saboteur bonus resulting in:
(60+20+30+15)*2*1.2=300
125*2*1.2=300
300=300
Dia + Saboteur + 5/5 Merits + Relic Head + 3/5 Empyrean + Obstinate Sash (+5% Listed Duration). Measured duration=315 seconds.
Another multiplicative term with Saboteur:
(60+20+30+15)*2*1.2*1.05=315
125*2*1.2*1.05=315
315=315
Dia + Saboteur + 5/5 Merits + Relic Head + 3/5 Empyrean + Obstinate Sash + "Duelist's Neck +2" (+25% Duration Augment). Measured duration=394 seconds
Again, another multiplicative term:
(60+20+30+15)*2*1.2*1.05*1.25=394
125*2*1.2*1.05*1.25=394
393.75 gets rounded to 394=394
What happens if I add Stymie (+20 seconds from job points)?
Dia + Saboteur + 5/5 Merits + Relic Head + 3/5 Empyrean + Obstinate Sash + "Duelist's Neck +2" + Stymie. Measured duration=420 seconds
Strange, an increase of 26 seconds. How did this happen when Stymie job points only grant and additional +20 seconds? This had me stumped for a little bit and I had to go back and add terms in one by one along with Stymie to find the answer. As it turns out, the "Duration listed on gear" and "Duration augments on gear" terms are counted twice in the formula when Stymie is applied. I originally thought the two terms were added together before being multiplied by the Stymie bonus, but this was incorrect. I was always a couple seconds short in the formula when stacking as much "Duration listed on gear" and "Duration augments on gear" as I could. The two terms are multiplicative with the Stymie duration job points.
((60+20+30+15)*2*1.2*1.05*1.25)+(20*1.05*1.25)=420
(125*2*1.2*1.05*1.25)+26.25=420
393.75+26.25=420
420=420
One more example:
Dia + Saboteur (+100%) + 5/5 Merits (+30 seconds) + Relic Head(+15 seconds) + 2/5 Empyrean Body/Legs(+10%) + Regal Cuffs(+20%) + Kishar Ring(+10%) + Snotra Earring(+10%) + Obstinate Sash(+5%) + "Duelist's Neck +2"(+25% aug.) + Stymie (+20 seconds). Measured duration=535 seconds
((60+20+30+15)*2*1.1*1.45*1.25)+(20*1.45*1.25)=535
(125*2*1.1*1.45*1.25)+36.25=535
498.4375+36.25=535
534.6875 rounds to 535=535
Here is what I have come up with so far after cleaning it up:
((Base Duration + RDM Enfeebling Job Points + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Head Group 2 Merit Point Level Augment)) × Saboteur × Augments Composure Bonus × Duration listed on Gear × Duration Augments on Gear) + (RDM Stymie Job Points × Duration listed on Gear × Duration Augments on Gear)
--Argisto (talk) 01:52, 20 May 2024 (UTC)
Testing showing Immunobreaks do not occur at rank C(40%) --Argisto (talk) 06:58, 26 September 2024 (UTC)