A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Category talk:Hydra
From FFXI Wiki
Moved from The Susanoo Shuffle page:
- Barofield: Low wind-based aoe magic damage and gravity. Easily resistable with Baraero.
- Nerve Gas: Highly damaging aoe curse and poison attack, does ~600 damage and inflicts a 50%ish curse effect. The poison wears off quickly.
- Polar Blast: Line damage and paralyze attack, possibly a breath attack.
- Polar Bulwark: Magic shield, prevents enfeebling as well as magic damage.
- Pyric Blast: Line damage and virus attack, possibly a breath attack.
- Pyric Bulwark: Physical shield.
- Serpentine Tail: Flail type attack, only triggered when TP is used on a target not on the paws.
- Trembling: AoE physical damage, hits shadows. Dispels.
--BRP 23:21, 17 October 2007 (CDT)
- Legion Version of Hydra does not need right or left heads to use Pyric Blast. Untested on any other versions of the NM.
--Leoflower 2:34, 7 March 2022