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Claim System
The claim system is often misunderstood. For the last several years, GMs have ruled that any white (unclaimed) monster can be treated as if it had just spawned (anyone can claim it even if it is a forced pop), so it benefits us to understand the claim system.
- Claim
- (verb) To make a monster's name red and give yourself and your group the rights to attack it exclusively.
- (noun) The redness of a monster's name.
- Unclaim
- (verb) To make a monster white, which allows it to be claimed by other parties.
- Claim Status
- (noun) If the monster's name is already red, having "Claim status" lets you engage/disengage and unclaim it (white). It is possible for the monster to be claimed (red), but for no one person to specifically have Claim status.
Claiming
Initial claim (changing a monster from White to Red), requires two conditions be met:
- You, or someone in your party/alliance, is at the top of the hate list
- This would mean they have the largest amount of Total Enmity and the monster's attention.
- You act on the monster on the monster in some way.
- Being at the top of the hate list without acting on the monster is insufficient to turn it red. For instance, you cannot re-claim a monster by curing a party member that has hate and putting yourself at the top of the hate list that way. It must be an action on the target you're trying to claim.
Claim Status
Once a monster's name is red (it is Claimed), Claim status can be passed around among party members by actions on the monster. Specifically, the last player that acts on the monster has Claim Status.
If two players act on the monster at the same time, the monster becomes claimed to their party rather than to an individual and no single person is capable of engaging/disengaging and unclaiming it. You can treat "Party" as if it were another member of your group that can have Claim. Claim status transfers away from it in a normal way (the next action).
Unclaiming
This is more simple.