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Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Dodge
From FFXI Wiki
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Notes
- Raises user's evasion and provides an additive bonus to guarding rate based on job level.
- Evasion = Level + 1
- +100 at level 99.
- Guard rate bonus appears to be approximately: (Monk level + 1) * 0.2.
- +~20% at level 99.
- This bonus is additive to your guard rate and surpasses the cap.
- Capped Job Points add another 40 evasion.
- Evasion = Level + 1
Equipment Modifying Ability | |||
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Equipment | Lvl. | Slot | Modifier |
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52 | Feet | Dodge grants 10 Evasion if worn for activation. |
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74 | Feet | Dodge grants 10 Evasion if worn for activation. |
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99 | Feet | Dodge grants 12![]() |
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99 | Feet | Dodge grants 15 Evasion if worn for activation. |
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99 | Feet | Dodge grants 17 Evasion if worn for activation. |
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99 | Feet | Dodge grants 19 Evasion if worn for activation. |
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75 | Main | Dodge gives +5% Guard and +5 Evasion. |
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80 | Main | Dodge gives +5% Guard and +10 Evasion. |
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85 | Main | Dodge gives +5% Guard and +20 Evasion. |
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90 | Main | Dodge gives +5% Guard and +25 Evasion. |
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95 | Main | Dodge gives +5% Guard and +25 Evasion. |
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99 | Main | Dodge gives +5% Guard and +30 Evasion. |