Elemental Debuffs is a category of Black Mage specific Elemental Magic spells that deal no base damage in exchange for reducing the target's Base Stat, corresponding to the element weak to the debuff, and a small Damage Over Time effect at 3 second ticks for a base of 90 seconds which can be extended by Merit Point. The stat reduction and DoT correspond directly to the caster's INT, and is independent of the target's INT.
- Non-opposing elemental debuffs can be stacked, allowing up to three elemental debuffs to be active at one time on a particular enemy (others will have no effect or overwrite currently affecting elemental debuffs, depending on elemental ascendancy).
- Rasp (-DEX), Drown (-STR), and Frost (-AGI) can be applied simultaneously.
- Shock (-MND), Burn (-INT), and Choke (-VIT) can be applied simultaneously.
- With >150 total INT and 5/5 duration and 5/5 potency merits: Elemental Debuffs will reduce a Base Stat by -23, and deal 10 HP/tick over the course of 150 seconds for a total of 500 damage.
- With the above and the Archmage's Sabots +3 equipped: Elemental Debuffs will reduce a Base Stat by -53, and deal 25 HP/tick over the course of 150 seconds for a total of 1250 damage.
Duration Bonus
Job Trait Information
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Description
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Increase Elemental Magic debuff duration.
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Type
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Merit
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Job
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Black Mage
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Group
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2
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Ranks Available
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5
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Effect of each Rank
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Increase Elemental Magic debuff duration by 12 seconds per merit level.
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Potency Bonus
Job Trait Information
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Description
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Increase Elemental Magic debuff potency and damage over time.
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Type
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Merit
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Job
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Black Mage
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Group
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2
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Ranks Available
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5
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Effect of each Rank
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Increase Elemental Magic debuff potency by 2 and damage over time by 1 per merit level.
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Equipment
"Elemental magic status ailment effects +n" increases the Base Stat reduction by "n" and increasing the damage over time by "n ÷ 2" HP/tick.
References
Pages in category "Elemental Debuff"
The following 6 pages are in this category, out of 6 total.