Furious Arundmite

From FFXI Wiki
General Notes
  • Filamented Hold triggers Hundred Fists.
    • Resisting, stunning, or rapid removal of the slow effect will prevent Hundred Fists from activating.
  • His first TP move used will be Filamented Hold.
  • DDs cap accuracy at ~1,100 accuracy.


Furious Arundmite
Category-Diremite.jpg
Adversary
Type Vermin
Family Diremite
Job Temple Crown icon.png Monk
Class Monster
Crystal
Detects True Sight


Listings

Listings by Zone
Zone
  Sih Gates
FFXIDB Icon v3.png

      Trade Sliced Thread to ??? at (F-9) on map 2.
Level Spawns Behavior
126 1 This monster is passive.
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
Double Claw
Filamented Hold
Grapple
Spinning Top
 


Ability Information

Ability Y' Area Target Type Copy Image.png Condition
Double Claw 1P Single Physical Damage
Inflicts damage.
Removes 2 shadows.
Filamented Hold AoE Conal Magical Damage Element: Earth
Inflicts slow.
Causes Arundmite to use Hundred Fists.
Ignores shadows.
Grapple 1p Single Physical Damage
Inflicts damage.
Removes 1 shadow.
Spinning Top AoE Physical Damage
Damage. Removes 2 shadows.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.