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![]() The Voracious Resurgence |
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Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Geo-Gravity
From FFXI Wiki
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Description: | Weighs down enemies within area of effect and lowers their movement speed. | ||||
Type: | Geomancy | Skill: | Geomancy | ||
Target: | Enemy | Element: | ![]() | ||
Casting Time: | 8 seconds | Recast Time: | 24 seconds | ||
Cost: | 348MP | Duration: | ![]() | ||
Range: | ![]() | ||||
Cumulative Enmity: | ![]() |
Volatile Enmity: | ![]() | ||
Command: | /ma "Geo-Gravity" <t> | ![]() | |||
Spell/Job Level Information | |||||
Job | Level | Condition | |||
Geomancer | 92 | Foret de Hennetiel (I-7) |
Notes
- After learning the spell Indi-Gravity and reaching level 92 Geomancer, head to (I-7) in Foret de Hennetiel and click the Geomantic Reservoir while on Geomancer to learn Geo-Gravity.
- Take FS warp and head southwest. It's next to the castoff point.
- With 0 skill (lowest potency): -0.1 movement speed
- With 900 skill (maximum potency): -0.7 movement speed
- Eminent Bell grants an additional: -0.2 movement speed
- Dunna and Nepote Bell grant an additional: -0.3 movement speed
- Idris grants an additional: -0.5 movement speed
- Movement speed reduction is not proportional to the monster's base movement speed.
- i.e. a Beetle and a Manticore get the same amount slower even though the Manticore starts much faster.
- The official forums explanation gave a relative measurement that was accurate but was only relevant to a monster with a base movement speed of 4.
- Potency caps at -2.0 movement speed