Imperial Agent Rescue

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Mamool Ja Training Grounds
Imperial Agent Rescue
 Staging Point:  Mamool Ja Training Grounds
 Start NPC: Isdebaaq in Aht Urhgan Whitegate (L-9/L-10)
 Assault Rank: Private Second Class
 Objective: An agent sent to spy on the secret training grounds of the Mamool Ja has been captured. Rescue him before he is interrogated for Imperial secrets.
 Mission Orders: Rescue the Agent
 Time Limit:  30 minutes  Recommended Lv.  Lvl. 60
 Assault Points:
  • 1 Member: 1100
  • 2 Members: 1100
  • 3 Members: 1100
  • 4 Members: 990
  • 5 Members: 880
  • 6 Members: 770


Enemies

Level Name Zone Aggro Link Drops Steal Spawns
? Mamool Ja Warder Mamool Ja Training Grounds Yes Yes

 

None ?
? Mamool Ja Warder Mamool Ja Training Grounds Yes Yes

 

None ?
? Mamool Ja Warder Mamool Ja Training Grounds Yes Yes

 

None ?


Notes

There seems to be a bug with pets that prevents the gate from being broken. If you're having trouble getting the gate to break, try dismissing your pet.

Walkthrough

The objective of this assault is to rescue the NPC Brujeel by tricking the Mamool Ja into breaking the impassable gates.

  • There are 3 gates, as marked on the map. The NPC is trapped in a pot beyond one of the 3 gates.
  • You may pull Mamool Ja from the surrounding area to attempt to break the gate.
  • The Mamool Ja come in 3 flavors: WHM, BST, and NIN.
  • To break the gate, you must trick the Mamool Ja into hitting it.
  • Mamools must be facing the gate.
  • Their moves may miss the gate even when used while facing it.
  • One weapon throw (Axe Throw or Staff Toss) that successfully hits the gate will break the gate instantly.
  • Ninja Mamool Ja don't have a weapon-throw technique, and thus are less efficient for breaking down gates.
  • Four Firespits will also break it down.
  • Once a gate breaks, click on the Pot Hatch to open the cage.
  • If you are lucky, Brujeel will appear after a moment, and then Warp to safety. Since naturally you can only cast Warp if you are not trapped behind an unlocked pot hatch.
  • If the pot is empty, move on to another gate.

The Rune of Release will appear in the dead end room at (J-8) after Brujeel is "rescued".

Strategy

This is relatively trivial for a level 99 player to solo granted they may use regen or cure in case they have taken too much damage over the course of being hit.

  • Grab a low damage/costume weapon, a few mamools, and face the gate. Don't be fooled by a solid door in the corner; the gate may be seen through.
  • Start with any Ninja mamools as they can not throw a weapon.
  • Critical hits from even 1 DMG weapons will still possibly break the weapon of a Mamool, weakening them first with magic is useful.
  • Monsters use their TP moves as soon as they hit 1,000 when they reach 20% HP or less.
  • Any magic damage greater than 0 will grant a monster 100 TP (E.g. Dia).
  • A blue magic spell like Bludgeon will grant 300 TP, 100 for each hit.


Drops

Ancient Lockbox
Hi-Potion +2
Hi-Potion Tank
Reraiser
??? Box
Eggplant
Imperial Tea Leaves
Sage
Silk Cloth
Wild Onion
??? Ring
Brass Ring
Copper Ring
Ether Ring
Storm Ring

Map

Assault Map