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Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Magic Mortar
From FFXI Wiki
Weapon Skill Information | |||
---|---|---|---|
Description: | Damage varies with Automaton HP. | ||
Weapon Type: | Automaton (225 Skill) | Target: | Single |
Class: | Magical | Element: | ![]() |
dSTAT: | None | Cap: | N/A |
Stat Modifier: | Automaton Missing HP | ||
TP Modifier | 1000 TP | 2000 TP | 3000 TP |
fTP: | +1.5 | +1.75 | +2.5 |
Skillchain: | Fusion | ||
Command: | /ws "Magic Mortar" <stnpc> | ||
Job Level Information | |||
Level | Jobs | ||
74 | Harlequin frame and head | ||
75 | Stormwaker frame and head | ||
76 | Soulsoother and Spiritreaver head |
Notes
- This WS is forced by a
Light Maneuver and conflicts with a:
- Magic Mortar deals magical damage (shocker!), and is reduced by factors such as MDT or Shell.
- Damage dealt = (Automaton Max HP - Automaton Current HP) × fTP + Automaton Melee Skill