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Odin's Chamber
From FFXI Wiki
Einherjar Chambers | ||
---|---|---|
Wing One | Wing Two | Wing Three |
Odin's Chambers | ||
Odin's Chamber | ||
Odin's Chamber II |
Slot | Item | Drop Rate |
---|---|---|
1 | HNM Body Abjuration | 100% |
2 | HNM Non-Body Abjuration | 100% |
3 | Any Einherjar Abjuration | 100% |
4 | HNM or Einherjar Body Abjuration | <100% |
5 | Odin Item | <100% |
Battlefield Information | ||||||||
---|---|---|---|---|---|---|---|---|
Location: | Hazhalm Testing Grounds | Level Restriction: | None | |||||
Entry Item: | Smoldering Lamp | Participation: | 1-18 Members | |||||
Entry Currency: | 1 wing from each tier: Einherjar Feathers |
Time Limit: | 30 Minutes | |||||
Title: | Elite Einherjar | |||||||
Drops: |
|
Enemies
Name | Qty | Notes |
---|---|---|
Odin Avatar (BLM) |
1 |
Has around 100,000-110,000 HP Casts Breakga, Blindga, Bindga, Blizzard IV, Blizzaga III, Blizzaga IV, Sleepga II, Slowga, Paralyga, and Dread Spikes |
Brunhilde Fomor (DRG) |
1 |
|
Gerhilde Fomor (DRG) |
1 |
|
Grimgerde Fomor (BRD) |
1 |
|
Helmwige Fomor (RDM) |
1 |
|
Ortlinde Fomor (BRD) |
1 |
|
Rossweisse Fomor (DRG) |
1 |
|
Schwertleite Fomor (RDM) |
1 |
|
Siegrune Fomor (DRG) |
1 |
|
Waltraute Fomor (BRD) |
1 |
|
Notes
- Entry by each member requires one of the Einherjar Feathers from each tier. Key items are all lost upon entry.
- You do not need all nine feathers, but just one of the three from each tier.
- Upon entry, Odin is the only enemy present. Odin will, during the fight, summon the fomors below in sets of three.
- First set will spawn at 90~60%.
- Second set will spawn at 50~20%.
- Third set will spawn after Zantetsuken is used (at <10%)
- Valkyrie hate is independent of Odin once an offensive action is performed on them after spawning.
- Odin uses the following Abilities:
Ability | Y' | Area | Target | Type | Condition | ||
---|---|---|---|---|---|---|---|
Ofnir | AoE | 1P | |||||
Inflicts damage, Defense Down, and Magical Defense Down on players. | |||||||
Valfodr | AoE | 1P | |||||
Inflicts damage, Curse, and silence. | |||||||
Gagnrath | Conal | 1P | |||||
Inflicts damage and Terror. | |||||||
Geirrothr | 20' | AoE | Self | HP: 74%, 49%, 24% | |||
Inflicts 10,000 damage divided by any players in range. Additional effect: Bind. | |||||||
Sanngetall | 15' | AoE | Self | HP: 89%, 79%, 69%, 59%, 49%, 39%, 29%, 19% | |||
Full dispel including food. Changes the mode Odin is in. | |||||||
Yggr | 1P | Self | |||||
Odin gains an intimidation effect. | |||||||
Zantetsuken | 30' | AoE | Self | HP: 9% | |||
Will K.O. any players in range who are not using the /heal command. Resting players will instead take magical damage instead of death. | |||||||
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster Type: Physical-Magical-Breath-Buff · Element or Damage Type : Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows. |
- Odin speaks in the chat log before using the following abilities:
- Geirrothr
- Sanngetall
- Zantetsuken
- Speaks three times before using.
- After every use of Sanngetall Odin will change modes, each eventually happening twice:
- Mode Type 1:
- Stops using TP moves and instead focuses on casting spells.
- Mode Type 2:
- Will use Ofnir and cast spells.
- Mode Type 3:
- Will use Valfodr.
- Mode Type 4:
- Will use Gagnrath.
- Geirrothr is used before Sanngetall at 49%
- Mode Type 1:
- In the event of a wipe if no DoT is left on Odin, he will not reuse any HP dependent moves over again.