Pandemonium Warden

From FFXI Wiki
General Notes
  • Voidwatch Warp to Mamook (entrance) or Survival Guide to Mamook and exit beside the book. Proceed through the bushes to the East at (E/F-11). Keep heading East past the bee hive, keep left to reach Aydeewa Subterrane at (F-11). This places you on Map #7.
  • The only real danger to level 99 players with ilvl 119 gear will potentially be Discoid (4.4k damage divided by targets) from the chariot in the first stage or the multiple Astral Flows in the last stage with Dvergr lamps.
    • Do not take Astral Flow for Granite. All avatars are summoned at once, and with them plus the lamps up, its hard to move your character. You will probably get locked in place and die from game mechanics alone.
      • RUN's Elemental Sforzo prevents the damage from Astral Flow
  • Despawns if not defeated within two hours from when spawned.
  • Cycles forms through all four Salvage bosses, then all three TOAU beastmen king bosses, then all three TOAU HNMs, before finally attacking as a Dvergr.

Pandemonium Warden
Tumult Curator.png
Adversary
Type Demon
Family Dvergr
Job Evoker's Horn icon.png Summoner
Class Zeni NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 50% 12.5% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
50% 50% 50% 70% 30% 30% 30% 5%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Aydeewa Subterrane
FFXIDB Icon v3.png

     Forced: Trade a Pandemonium Key to a ??? at (K-6/7) Map 7.
Level Behavior
This monster is passive.
HP MP DEF EVA M.DEF
CheckCheck 150
Title
Pandemonium Queller
Assisted By
Pandemonium Lamp x8
Rewards
Abilities Spells