Scylla

From FFXI Wiki
General Notes
  • Draws-in entire alliance, including "dead" members, to a point just in front of the canyon leading to Fei'Yin.
    • Draw-in activates anytime a player is ~15' away from Scylla.
    • Draw-in will not be activated during the aura phases from Frozen Mist or Hydro Wave.
  • Casts Bindga, Paralyga, or Poisonga II every 60-90 seconds.
    • Has a Fast Cast bonus, spells only take 1-2 seconds to cast.
    • Will cast a spell even during aura TP spam phases.
  • Has access to all Ruszor TP moves, but behavior is altered during the aura gained from Frozen Mist or Hydro Wave.
    • For the duration of the aura, Scylla will gain an enhanced aura effect and repeatedly ready an instant usage move corresponding to the aura.
    • Moves are used every 3-4 seconds back-to-back for the duration of the aura effect.
    • The aura effects will last for 45 seconds.
      • Frozen Mist - Ice Guillotine: -50% Max HP Down (3min), and Amnesia (45~60s). Gains 10' Paralysis aura.
      • Hydro Wave - Aqua Cannon: Knockback (10'), and -50% Defense Down (3min). Gains 10' Silence aura.
  • Possesses a moderately potent Humanoid Killer.
    • Observed to proc often enough to occasionally cause two or even upwards of four intimidations in a row.
  • Has a very high resistance to Souleater making it impossible to DRK zerg.
  • Susceptible to Blind, Slow, Stun, and Silence.
    • Silence wears off very quickly.
  • Immune to Bind, Break, Gravity, Paralyze, and Sleep.
  • If the alliance fighting it wipes, it will immediately despawn with the message: "The monster fades before your eyes, a look of disappointment on its face."

Scylla
Category-Ruszor.jpg
Adversary
Type Aquan
Family Ruszor
Job Fighter's Mask icon.png Warrior
Sub Job Warlock's Chapeau icon.png Red Mage
Class Notorious Monster
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
115% 85% 115% 100% 50% 100% 40% 85%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Beaucedine Glacier (S)
FFXIDB Icon v3.png

     Timed: Every 4-5 hours near the pond at (J-7)
Level Behavior
85 This monster is aggressive. True Sight
HP MP DEF EVA M.DEF
35,675 CheckCheck 100
Title
Scylla Skinner
Rewards
Abilities Spells
Aqua Cannon
Frozen Myst
Hydro Wave
Ice Guillotine
Severing Fang
Sub-Zero Smash
Bindga
Paralyzga
Poisonga II
Traits
Double Attack
Fast Cast


Abilities

Ability Y' Area Target Type Copy Image.png Condition
Aqua Blast 15' Verification Needed Conal Monster Magical Damage Element: Water R
Damage and Knockback (6').
Frozen Mist 15' Verification Needed AoE Monster Magical Damage Element: Ice R
Inflicts Terror (20s) and grants the foe a unique Stoneskin that only absorbs 1,500 physical damage.
Foe gains an ice aura and absorbs Ice damage during. Aura remains until enough physical damage is dealt or ~3 minutes passes.
Hydro Wave 15' Verification Needed AoE Monster Magical Damage Element: Water R
Damage, removes one piece of equipment, and grants foe a unique Stoneskin that only absorbs 1,500 magical/breath/non-elemental damage.
Foe gains a water aura and absorbs Water damage during. Aura remains until enough magic damage is dealt or ~3 minutes passes.
Severing Fang Conal Monster Physical Damage 2
Damage and Defense Down.
Sub-zero Smash AoE Monster Physical Damage B
Damage and Paralysis.
Aqua Cannon 15' Conal Monster Magical Damage Element: Water R
Damage, Knockback (10'), and Defense Down (-50%, 3min). Foe gains Silence aura (10').
Ice Guillotine 15' Conal Monster Magical Damage Element: Ice R
Max HP Down (-50%, 3min), and Amnesia (45~60s). Foe gains a Paralysis aura (10').
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

Notes

Lore

  • In Greek mythology, Scylla was a created that lived on the opposite side of a narrow channel of water from Charybdis. Sailors would have to make the choice to pass closer to either, picking the lesser of two evils.