Sneak Attack

From FFXI Wiki
Job Ability Information
Job Thief
Type Level  
Level Obtained 15
Description Allows your next melee attack to deal extra damage when striking an enemy from behind.
Duration 00:01:00 (or next melee attack round)
Recast 00:01:00 (base)
Cumulative Enmity 0 Volatile Enmity 0
Command /ja "Sneak attack" <me> 
Merit Points
Group 1 Ranks Available 5
Effect of each Rank Each merit level reduces recast by 00:00:02. 
Job Points
Category Sneak Attack Effect Ranks Available 20
Effect of each Rank Increase DEX bonus by 1%.

Notes

  • Sneak Attack will wear off after the next melee attack round or weapon skill and have no effect unless the player satisfies one of these activation conditions:
    • The monster is currently affected by Bully
    • The player is behind the monster
    • The player is invisible due to the ability Hide.


  • If an activation condition is met, the ability will force the next melee swing to critical hit.
    • This critical will apply even to the first hit of physical or hybrid Weapon Skills that do not normally Critical Hit. However, it does not work on magical weapon skills.


  • If an activation condition is met, this ability guarantees also the next melee swing will hit (100% hit rate).
    • The accuracy bonus also applies to the offhand hit of the melee round or Weapon Skill when dual-wielding, but does not apply to additional attacks (e.g. Triple Attack) or multiple hits of most Weapon Skills (e.g. only the first swing of Asuran Fists)
      • There is some old testing indicating that it does apply to multiple hits of Sturmwind and Tachi: Enpi (referenced below), but it is unclear whether that is still the case.


  • If an activation condition is met and the player is playing Thief main job, they will also receive an additional base damage bonus on the next melee swing or first swing of a physical or hybrid weapon skill.
    • Weapon damage is calculated by adding the DEX stat to weapon damage at the time the blow lands.
    • When added to Weapon Skills, the DEX is added to base damage after the fTP multiplier is applied.
      • For high fTP WSs (like Rudra's Storm) this means that the base damage boost plays a relatively minor role in determining the final damage.


  • Ranged attacks are unaffected, and do not cancel the ability.
  • Counter attacks are affected and do not cancel the ability, but are only possible on monsters that do not reposition or when used with Bully.

 

Equipment Modifying Ability
Equipment Lvl. Slot Modifier
Raid. Armlets +1 icon.png Raider's Armlets +1 87 Hands Increases Sneak Attack damage by giving 1.1 base damage per DEX.
Raid. Armlets +2 icon.png Raider's Armlets +2 87 Hands Increases Sneak Attack damage by giving 1.2 base damage per DEX.
Skulker's Armlets icon.png Skulker's Armlets 99 Hands Increases Sneak Attack damage by giving 1.2 base damage per DEX.
Skulk. Armlets +1 icon.png Skulker's Armlets +1 99 Hands Increases Sneak Attack damage by giving 1.25 base damage per DEX.
Skulk. Armlets +2 icon.png Skulker's Armlets +2 99 Hands Increases Sneak Attack damage by giving 1.28 base damage per DEX.
Skulk. Armlets +3 icon.png Skulker's Armlets +3 99 Hands Increases Sneak Attack damage by giving 1.30 base damage per DEX.
Toutatis's Cape icon.png Toutatis's Cape 99 Back Sneak Attack +10Question
Vajra (Level 75) icon.png Vajra 75 Main Sneak Attack damage +10%
Vajra (Level 80) icon.png Vajra (Level 80) 80 Main Sneak Attack damage +15%
Vajra (Level 85) icon.png Vajra (Level 85) 85 Main Sneak Attack damage +20%
Vajra (Level 95) icon.png Vajra (Level 90~95) 90-95 Main Sneak Attack damage +25%
Vajra (Level 119 III) icon.png Vajra (Level 99~119) 99 Main Sneak Attack damage +30%

References