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Sneak Attack
From FFXI Wiki
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Notes
- Sneak Attack will wear off after the next melee attack round or weapon skill and have no effect unless the player satisfies one of these activation conditions:
- If an activation condition is met, the ability will force the next melee swing to critical hit.
- This critical will apply even to the first hit of physical or hybrid Weapon Skills that do not normally Critical Hit. However, it does not work on magical weapon skills.
- If an activation condition is met, this ability guarantees also the next melee swing will hit (100% hit rate).
- The accuracy bonus also applies to the offhand hit of the melee round or Weapon Skill when dual-wielding, but does not apply to additional attacks (e.g. Triple Attack) or multiple hits of most Weapon Skills (e.g. only the first swing of Asuran Fists)
- There is some old testing indicating that it does apply to multiple hits of Sturmwind and Tachi: Enpi (referenced below), but it is unclear whether that is still the case.
- The accuracy bonus also applies to the offhand hit of the melee round or Weapon Skill when dual-wielding, but does not apply to additional attacks (e.g. Triple Attack) or multiple hits of most Weapon Skills (e.g. only the first swing of Asuran Fists)
- If an activation condition is met and the player is playing Thief main job, they will also receive an additional base damage bonus on the next melee swing or first swing of a physical or hybrid weapon skill.
- Weapon damage is calculated by adding the DEX stat to weapon damage at the time the blow lands.
- When added to Weapon Skills, the DEX is added to base damage after the fTP multiplier is applied.
- For high fTP WSs (like Rudra's Storm) this means that the base damage boost plays a relatively minor role in determining the final damage.
- Ranged attacks are unaffected, and do not cancel the ability.
- Counter attacks are affected and do not cancel the ability, but are only possible on monsters that do not reposition or when used with Bully.
Equipment Modifying Ability | |||
---|---|---|---|
Equipment | Lvl. | Slot | Modifier |
Raider's Armlets +1 | 87 | Hands | Increases Sneak Attack damage by giving 1.1 base damage per DEX. |
Raider's Armlets +2 | 87 | Hands | Increases Sneak Attack damage by giving 1.2 base damage per DEX. |
Skulker's Armlets | 99 | Hands | Increases Sneak Attack damage by giving 1.2 base damage per DEX. |
Skulker's Armlets +1 | 99 | Hands | Increases Sneak Attack damage by giving 1.25 base damage per DEX. |
Skulker's Armlets +2 | 99 | Hands | Increases Sneak Attack damage by giving 1.28 base damage per DEX. |
Skulker's Armlets +3 | 99 | Hands | Increases Sneak Attack damage by giving 1.30 base damage per DEX. |
Toutatis's Cape | 99 | Back | Sneak Attack +10 |
Vajra | 75 | Main | Sneak Attack damage +10% |
Vajra (Level 80) | 80 | Main | Sneak Attack damage +15% |
Vajra (Level 85) | 85 | Main | Sneak Attack damage +20% |
Vajra (Level 90~95) | 90-95 | Main | Sneak Attack damage +25% |
Vajra (Level 99~119) | 99 | Main | Sneak Attack damage +30% |