Soul Enslavement

From FFXI Wiki
Job Ability Information
Job Dark Knight
Type SP Ability  
Level Obtained 96
Description Melee attacks absorb target's TP.
Duration 00:00:30
Recast 01:00:00
Cumulative Enmity Information Needed Volatile Enmity Information Needed
Command /ja "Soul Enslavement" <me> 
Job Points
Category Soul Enslavement Effect Ranks Available 20
Effect of each Rank Increase amount of TP absorbed by 1%.

Notes

  • Drains a monster's TP, up to some per-swing maximum (on Locus Dire Bats was absorbing 500 TP per swing).
    • The per swing maximum TP drain is proportional to your weapon delay i.e. Foenaria scythe with 513 delay would drain up to 666 TP per swing, whereas single wield Ternion Dagger +1 with 175 delay would only drain up to 270 TP per swing.
    • Subsequent multi-attacks in the same attack round still drain TP but have a progressively lower cap i.e. Foenaria initial hit consistently drains 666 TP, and the 2nd hit from a double attack proc consistently only drained 366 TP. Ternion Dagger +1 triple attack proc resulted in initial hit draining 270 TP, second hit draining 168 TP, third hit draining 116 TP.
    • TP continues to be removed from the target even if the Dark Knight is at 3000 TP, in the same fashion as Drain still dealing damage to the target even if you cast at Max HP resulting in the log showing 0 HP drained (tested via Ballista and can observe target continues to lose TP even though log reports 0 TP drained while DRK is at 3000 TP).
  • Removes Endark, Endark II, or Auspice if it is on the player.
  • Effect does NOT stack with Blood Weapon, Blood Weapon's HP drain effect will take precedence and since only one on-hit effect is allowed at a time, no TP will be drained/removed from the target.

 


References