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Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
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Swordplay
From FFXI Wiki
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Notes
- It is likely that "severe damage" refers to attacks that do most of your HP in damage per the description of Earthen Armor (>75%), Migawari: Ichi (>75~100% depending on Ninjutsu skill), and Sentinel's Scherzo (>75%).
- This ability's potency increases accuracy and evasion upon activation and then each tick:
- +3 Accuracy/Evasion upon activation.
- The equipment modifier adds to this base bonus (3 + X*3) where each X+ is a ticks worth.
- E.g. +9 from the Mitons +3 would result in +30 Acc/Evasion upon activation.
- The equipment modifier adds to this base bonus (3 + X*3) where each X+ is a ticks worth.
- +3/tick for a player regardless of being main or sub RUN.
- +3 Accuracy/Evasion upon activation.
- Caps at +60 Evasion/Accuracy regardless of being main or sub RUN.
Equipment Modifying Ability | |||
---|---|---|---|
Equipment | Lvl. | Slot | Modifier |
Futhark Mitons | Gives a starting potency of 3 ticks worth of Acc/Eva when worn for activation. | ||
Futhark Mitons +1 | Gives a starting potency of 5 ticks worth of Acc/Eva when worn for activation. | ||
Futhark Mitons +2 | Gives a starting potency of 7 ticks worth of Acc/Eva when worn for activation. | ||
Futhark Mitons +3 | Gives a starting potency of 9 ticks worth of Acc/Eva when worn for activation. |