Swordplay

From FFXI Wiki
Job Ability Information
Job Rune Fencer
Type Level  
Level Obtained 20
Description Increases accuracy and evasion until you take severe damage.
Duration 00:02:00
Recast 00:05:00
Cumulative Enmity 160 Volatile Enmity 320
Command /ja "Swordplay" <me> 
Job Points
Category Swordplay Effect Ranks Available 20
Effect of each Rank Increase maximum amounts of accuracy and evasion by 1.
Swordplay.jpg

Notes

  • It is likely that "severe damage" refers to attacks that do most of your HP in damage per the description of Earthen Armor (>75%), Migawari: Ichi (>75~100% depending on Ninjutsu skill), and Sentinel's Scherzo (>75%).
  • This ability's potency increases accuracy and evasion upon activation and then each tick:
    • +3 Accuracy/Evasion upon activation.
      • The equipment modifier adds to this base bonus (3 + X*3) where each X+ is a ticks worth.
        • E.g. +9 from the Mitons +3 would result in +30 Acc/Evasion upon activation.
    • +3/tick for a player regardless of being main or sub RUN.
  • Caps at +60 Evasion/Accuracy regardless of being main or sub RUN.

 

Equipment Modifying Ability
Equipment Lvl. Slot Modifier
Futhark Mitons icon.png Futhark Mitons Gives a starting potency of 3 ticks worth of Acc/Eva when worn for activation.
Futhark Mitons +1 icon.png Futhark Mitons +1 Gives a starting potency of 5 ticks worth of Acc/Eva when worn for activation.
Futhark Mitons +2 icon.png Futhark Mitons +2 Gives a starting potency of 7 ticks worth of Acc/Eva when worn for activation.
Futhark Mitons +3 icon.png Futhark Mitons +3 Gives a starting potency of 9 ticks worth of Acc/Eva when worn for activation.

References