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Guides • Crafting • Trusts • Apex Monsters |
Synergy Guide by Ohgami
Version 1: Created by Ohgami in 2017.
Version 2: Updated by Spicyryan in 2021. |
A Guide to Skilling Synergy
This is a feeble attempt to make a somewhat up to date guide for synergy. Why raise Synergy? Well there are some really convenient results from doing it, plus unlike traditional crafts where if you fail you can lose expensive materials, you don't lose them and can just try again.
This guide is designed for quick and easy skilling. For the basics of how to do Synergy please visit the Synergy Page.
You may Max Synergy at 80 without impacting other crafts. Unlike leveling ordinary crafts such as Smithing or Cooking you may preform recipies outside of your skill level. Players also do not needed to take a test every 10 level in order to move on either.
Training
Do keep in mind that while there is no rank test, you may receive training from the Engineer NPC next to a furnace every 5 levels. Once trained, there is no way to change or reassign levels, so choose wisely. I would recommend:
- 5/5 Fewell Feeding - Feeds the beast.
- 5/5 Safety Lever - Prevents explosions if used to keep impurities below 31%.
- 5/5 Repair Furnace - Important for soloing certain synths.
- 1/5 Pressure Handle - Staves off leaks.
If you have a Weaver's Smock then you can forget the repair training and max Pressure Handle.
Do not bother with any other category.
What fun stuff can I do with Synergy?
In the old days synergy was used for Tatter and Scrap Synergy to add augments to old gear to keep them relevant in the pre-iLevel gear days. Examples included adding +cure Potency to Genbu's shield for WHM and -pdt for Crimson Cuisses.
Nowadays you see people use it for combining the Old Elemental Staves into either the Iridal Staff or Chatoyant Staff, combining the Elemental Obis into Hachirin-no-Obi or combing the Elemental Gorgets into Fotia Gorget thus saving you 7 inventory slots for each.
Additionally, during Login Campaigns SE will have Vanity Items available and when Synergizing 2 of them makes a +1 version that will have hidden effects.
Example: Cumulus Masque x2= Cumulus Masque +1. The result will add the ability to Teleport to Reisenjima once every 20 hours.
Fewells
Your major cost with this guide is going to be Fewells. Ways to replenish your stock of Fewells is 3 ways:
- First, you may speak to a Synergy Engineer and have the fewell completely restocked for a less-than-nominal gil fee.
- Secondly, you may trade crystals of that element to a claimed Synergy Furnace to increase that element's fewell supply by one.
- Thirdly, you may craft elemental fewell items and trade them to a claimed Synergy Furnace to increase that element's fewell supply by fifty.
My recommendation is to level Alchemy to 30 and make the Fewell. Use the Alchemy Guide by CubsWoo. It shouldn't take long at all to hit 30 maybe less than an hour.
Gear
The Synergy Cuffs are rather useless as they grant a chance to prevent a specific elemental explosion for 15 seconds at the cost of 10 earth fewell. The Alchemist's Smock also has the same effect, but for all elements. So I will omit the Cuffs from the table below, as players should simply have Safety Lever ranked up. Using the Safety Lever to prevent impurities from exceeding 30% will cease any explosion from ever occurring.
If you are interested in the Cuffs then having the appropriate craft skill is not required to equip the cuffs or to gain access to the attached abilities.
- The abilities granted by Cuffs function as specialized Thwacks with extremely high success rates. (Much higher than 5/5 Thwacking.)
- They don't appear to reduce furnace HP.
- When successful, reduces impurity level to 5%.
Option Name | Description | Fewell Cost | Armor Required |
---|---|---|---|
Fishing: Lunar Smarts. | Temporarily increase the likelihood of an elemental surge. Effect varies depending on the moon phase. |
5 | Fisherman's Smock |
Woodworking: Cyclical Smarts. | Deftly manipulate the furnace's internal elemental balance to temporarily mitigate the rate of wear. | 10 | Carpenter's Smock |
Smithing: Combustive Smarts. | Temporarily improve fewell combustion rate. | 10 | Blacksmith's Smock |
Goldsmithing: Engraver's Touch. | Evenly disperse the furnace's internal stress to delay a looming explosion. | 10 | Goldsmith's Smock |
Clothcraft: Restorer's Touch. | Restore furnace durability by a significant amount. | 10 | Weaver's Smock |
Leathercraft: Pressurization Smarts. | Temporarily suppress fluctuations in internal pressure. | 10 | Tanner's Smock |
Bonecraft: Carbonization Smarts. | Temporarily increase the likelihood of an elemental surge. | 10 | Boneworker's Smock |
Alchemy: Alchemical Smarts. | Temporarily suppress the force of explosions. | 10 | Alchemist's Smock |
Cooking: Heating Smarts. | Gradually purge the furnace of impurities. | 10 | Culinarian's Smock |
Leveling
The idea, as mentioned in the Synergy page, is to choose a recipe and to overfeed an Elemental Fewell associated with the recipe until it overloads. Then thwack the furnace to reduce the overload and continue feeding fewell. When you do have an explosion then just reselect the crucible and keep going.
In the past general thinking was to get a really high recipe and spam it til you reach the cap and this strategy is still fine. The problem with this is that using a recipe too far from your skill will cause faster explosions and you'll have less time with the crucible. To keep this from happening I decided to use smaller jumps so that you can maximize your time trying to get skill ups. Once you make 5 levels you can upgrade your abilities by 1 to a max of 5 for each of the 6 abilities. So take time every 5 levels to upgrade them.
So with that again from the old days the goal was to use Earth Fewell since you can cast Haste on you to prevent the slow effect associated with it.
Model Synergy Furnace
The Model Synergy Furnace is a newer bonus that helps immensely in leveling Synergy. Occasionally this furnishing may be obtained from Repeat Login Campaigns. Once you gain the bonus with it in your Mog House it makes a noticeable difference in skill-up rates.
About the leaves
In the old days the most common, and still today the best skill up items used were the Silver Leaf, Mythril Leaf, Gold Leaf, and Platinum Leaf. These were obtained from Mog HOUSE Gardening which we know is not done nowadays with the advent of the Mog Garden.
With that, thanks to Subadai and Byrthnoth flushing out the Garden Furrow page we now have a target "Seed" to plant and "fertilizer" to use so that we can obtain those.
So, if the leaves for your level range are not on the Auction House then you may try to Garden Furrow it. The "seed" will have a possibility of having a leaf as a harvested item and the Fertilizer will add a possibly harvested leaf. A decent combo of seeds and fertilizer is provided below.
Plantable Items
Fertilizers
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