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Talk:Marmorkrebs
V0
V5
RUN, Sulpor x3 when not applying Rayke/Gambit. Mainly just staying in Tank mode and hold the mob. Will have panaceas on hand to ensure we can get Riptide Eupnea erased asap
COR, Wizard's Roll and Worlock Roll on the party. Then you need to put Samurai Roll and Tactician's Roll or Hunter’s roll if you feel you going miss. You will be closing the Fragmentation SC from SCH with Last stand. We will be using random deal and wildcard throughout the fight to refill SCH strats. Use max Racc food because the more closed SC the more damage we can do.
RDM, Buffs are Haste/Phalanx RUN, Haste BLM and RDM, GEO if time, Flurry COR Refresh for all but COR. The Main debuffs are Frazzle, Slow, Blind, Paralyze in that order. You will be the main heal for RUN so be set up for that after debuffs. You will also need to dispel Impenetrable Carapace, to help COR with landing WS. During the fight he will dispel RUN's buffs so you may need to reapply Protect/Shell V and a phalanx to help you with healing.
SCH, He will put out protect/shell/regen/weather. The once pulled and set in position he will Tabula Rasa and start making Fragmentation SC’s with Bliz>Water and close to light with Last stand from COR. I will Ionohelix II with Focalization&Ebullience for a phat helix on the first SC. When strats are out Zet will random deal and will use up those strats, once they are exhausted COR will Wild card if Taba is back will 2hr again if not will use available srats and continue at the timer’s limits.
BLM, if you have it Elemental seal a Impact after we set up to SC. Then put a Burn on it after you get Indi-INT. Make sure you don’t step on SCH opening Helix for the first SC that way we can have a max damage helix. After the first one if all BLM show. Every other MB needs to be Thundaja in you BLM AF Body. Opposite MB is Thunder V/VI alternating. You are main damage again so ensure you are consistent with the thundaja, MB’s and keeping up burn. At some point feel free to manafont as well. We will have a mid-fight random deal.
GEO, Indi-Focus on GEO once SCH starts his SC’s The GEO is to Bolster and Geo-Accum on GEO with and Entrust Indi-INT on BLM. Back up MB not to Nuke Wall the BLM.
V15
RUN/SCH/GEO/RDM/BLM/COR
RUN needs a lot of Panacea, RDM needs to re-apply their Haste II when Rending Deluge removes it.
SCH needs to land a 10k Ionohelix II and keep up Fragmentation skillchains.
COR did Wizard's Roll and Tactician's Roll before moving away from the party to do Samurai Roll on themselves.
BLM kept Impact on the target.
RUN used Sulpor Gambit and Rayke.
Skillchain was SCH Fragmentation > Last Stand (Light) > Last Stand (Radience). BLM, GEO and RDM went to town on the NM with Thunder bursts.
If your RUN dies then raise them up but you cannot wait for them to unweaken. Kite the target with Gravity and keep the damage going, you'll likely only have 10:00 to win.
RUN COR GEO SCH BLM WHM
COR: Wizard + Warlock
GEO: Bolster Acumen + Focus, Entrust Haste on BLM
SCH: Thunderstorm2, spam SC for thunder MB. MB Helix2 at first SC if possible.
WHM: Barwatera, Boost-INT
Plan: SCH make SC for thunder MB, time may be tight, need to SC as much as possible. Coordinate with COR for Random Deal and Wild Card, to get as many Stratagems as possible. Idealy: use all Stratagems, Random Deal, use all Stratagems, Tabula Rasa, use all Stratagems, Wild Card, use all Stratagems, (Tabula Rasa if Wild Card reset success, use all Stratagems), Random Deal, use all Stratagems.
NM TP move can Dispel. Seems to resist physical damage.
https://www.youtube.com/watch?v=4_t5Rtu6i68
PLD NIN BLM RNG RDM
Magic Burst strategy is highly recommended for this fight. The NM's ability to insta-kill unprepared DDs in melee range will instantly put a stop to your fight. Tank is required here. A good PLD can solo heal themselves for the entirety of the fight. RDM or BRD support may be necessary. In addition to SCH and BLM, a well-geared NIN can also contribute significantly to Magic Bursting. RNG Trueflight with Hover Shot stacks can inflict serious damage. Atonement > Trueflight is an exceptional skillchain to use here.
V20
RUN BRD COR SCH BLM RDM
SV'd March Int Int Ballad Water Carol, Scherzo on Run to negate sundering Snip oneshotting. Last Stand > Ionohelix for Impaction on Krebs
RDM heals and debuffs Frazzle Para/Slow/Etc all lands ok Bind/Gravity add and can sleep as well after a few Immunobreaks.
Wota (talk) 09:39, 12 January 2022 (EST)
V25
The strategy for V25 remains roughly the same as previous Vengeance Levels. RUN BLM SCH GEO COR RDM. The adds can be very threatening in this fight, and must be handled by the RDM quickly, lest key jobs get one-shot unexpectedly. Skillchain Ice > Water (Fragmentation) > Last Stand (Light) > Dimidiation (Light). Burst Thunder. If done correctly, expect a clear with at least 6 minutes remaining.
RUN: Sundering Snip is still capable of outright killing you, and in this strategy there is no Scherzo to protect you. You absolutely *must* use Panaceas to remove Defense Down and Magic Defense Down whenever they are on you. Use Sulpor. Apply Rayke/Gambit to reduce the NM's resistance to Thunder. Ride Valiance and Vallation for -SDT to reduce the risk of Sundering Snip death. Close the skillchain out if you have TP.
BLM: Apply Burn and Impact. Vidohunir at your own peril in this fight. Consider using Mana Wall immediately prior to adds spawning at 75% and 40%. Burst Thunder.
SCH: Start the skillchain. Blizzard > Hydrohelix is preferred to keep the Burst window open as long as possible. Apply Ionohelix II as soon as possible. Use Tabula Rasa as soon as you no longer have enough Stratagems to continue Skillchaining. Apply Embrava to cap Haste. You can also give the group Klimaform. Burst during windows.
GEO: Geo-Malaise / Indi-INT / Entrust Indi-Acumen. Bolster around 40%. Burst during windows. Take care of the bubble as much as possible, as Marmorkrebs has many dangerous aoe TP moves.
COR: Crooked Wizard's Roll / Monk's Roll. Shoot for TP to close with Last Stand. Use Thunder Shot to improve Thunder damage during Skillchains and gain TP. The Scholar will likely need at least Random Deal during this fight. I would not recommend the group run in to give it to the RUN, as this could quickly lead to death.
RDM: Crowd control adds. Buff and debuff as normal. Burst during the window when available. This is one of the few NMs you should use Bio3 on, as your damage will be primarily magical making Dia unnecessary.
PLD SCH RDM BLM COR GEO PLD have to use Aegis and be quick on Panaceas to counter the negative status effects.
During Tabula SCH: Ice Element > Water Element (Fragmentation) > Last Stand (Light) > Chant du Cygne (Light [lvl.4])
No Tabula SCH Ice Element > Last Stand (Fragmentation) > Atonement (Light)
Standard SCH buffs, COR SAM/Wizard
GEO Geo-Malaise Indi-Acumen Entrust Int
Standard RDM buffs & Add control.
Since no Rayke BLM will have to do the majority of the Magicbursts.