Marmorkrebs

From FFXI Wiki
General Notes
  • Highly resistant to all forms of physical damage, but weak to Thunder Elemental Magic.
  • Magic Bursting setup highly recommended as Rending Deluge, Viscid Spindrift and Riptide Eupnea will make life hell for DDs.
  • Sundering Snip is dangerous but manageable with Sulpor Valiance.
    • Danger: Riptide Eupnea's Max HP Down followed by Sundering Snip is a guaranteed K.O on your tank if the Max HP Down is not removed in time.
  • Susceptible to Gravity II and Bind, use them if your tank goes down.

Marmorkrebs
Category-Craklaw.jpg
Adversary
Type Aquans
Family Craklaw
Job
Class Odyssey NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
Question Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question S Question Question Question Question Question
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Sheol - Gaol
FFXIDB Icon v3.png

     
Level Behavior
Question
HP MP DEF EVA M.DEF
Question
Title
Marmorkrebs Mauler
Rewards
Key Item Information on Marmorkrebs
Allows players to purchase the Tsuru icon.png Tsuru
Abilities Spells
 


Ability Information

Ability Y' Area Target Type Copy Image.png Condition
Sundering Snip AoE Enemy Magical Damage Element: Water
Deals 60% of Max HP, reduced by Magic Damage Taken
Rending Deluge AoE Enemy Magical Damage Element: Water
Water damage, Dispel
Viscid Spindrift Enemy Question
Damage, Attack Down, Magic Attack Down, Gravity
Impenetrable Carapace 1P User Physical Damage
Defense Bonus, Magic Evasion Bonus
Riptide Eupnea AoE Enemy Physical Damage
Damage, Max HP Down, Encumbrance, Bind
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.