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Talk:Shedu
Discussion
Hi! I just wanted to add in that Captain badge isn't necessarily a requirement and there may very well be multiple paths to getting the Unity Warp. My same-account mule gained access shortly after gaining a Salvage Remnant's Permit and speaking to the ToAU Voidwatch NPC outside in Wajaom Woodlands. (As the most prevalent things I could point to in short order to gaining Shedu Warp.)--Brahmsz (talk) 11:36, 22 February 2021 (EST)
Verified. After purchasing Remnants Permit and receiving Amber Stratum Abyssite from NPC Camile the Caedarva Mire unity warp became available.--Averyn (talk) 01:36, 12 December 2021 (CST)
I have neither a Captain badge nor Amber Stratum Abyssite and have access to the UNM warp. I do have a Remnants Permit. This may be all that is needed. Lordtrey (talk) 09:50, 8 September 2022 (EDT)
Previous notes had Fulmination access at 35%; saw it used as high as 50% with slow DPS.
Was still hit with Fulmination while standing on cliff and 25 yalms away... the dodge gimmick may require extra consideration.
Blood Pacts and Atonement definitely cannot proc the NM during Hundred Fists.
Tanks should maintain Phalanx during Hundred Fists
PLD: Aegis + Burtgang preferred. Rotate Reprisal, Palisade, and Sentinel during this period if you feel unsafe.
RUN: Epeolatry preferred. Tellus(x3) + Vallation/Vallation needed to absorb addition lightning damage; Battuta can help in a pinch.
Be wary of Shedu's Fulmination into Tourbillion combo during Hundred Fists.
- This can leave your party stunned and paralyzed.
- Tank will likely lose hate and potentially have Defense Down effect present.
- NM can use Hundred Fists back-to-back. Feels %-based and will use more frequently during a zerg.
Aside: 1/120 coffers on first Flyssa. Yay the nightmare is over. --Prismfang (talk) 23:10, 20 July 2018 (EDT)
Solo
Dark Knight w/ Apocalypse