Getting There
The Fight
- Spawns at 50% HP with one of its three heads up.
- After two minutes and thirty seconds has passed since spawning, it re-grows a head and gains 25% HP.
- After another two minutes and thirty seconds has passed again, it will cause Tinnin to regrow its final head and regain another 25% HP and the auto-regen will vanish.
- Impossible to defeat until both heads have respawned.
- Every time Pyric Bulwark (physical shield) or Polar Bulwark (magic shield) is used, Nerve Gas will be used immediately after.
- Weak regen even with all three heads intact.
- It is possible to land full strength Elemental Magic and all standard Enfeebling Magic, Carnage Elegy, etc.
- Can use Mighty Strikes once.
|