Tinnin

From FFXI Wiki


General Notes

Getting There

The Fight

  • Spawns at 50% HP with one of its three heads up.
    • After two minutes and thirty seconds has passed since spawning, it re-grows a head and gains 25% HP.
    • After another two minutes and thirty seconds has passed again, it will cause Tinnin to regrow its final head and regain another 25% HP and the auto-regen will vanish.
    • Impossible to defeat until both heads have respawned.
  • Every time Pyric Bulwark (physical shield) or Polar Bulwark (magic shield) is used, Nerve Gas will be used immediately after.
  • Weak regen even with all three heads intact.
  • It is possible to land full strength Elemental Magic and all standard Enfeebling Magic, Carnage Elegy, etc.
  • Can use Mighty Strikes once.

Tinnin
Category-Hydra.jpg
Adversary
Type Dragons
Family Hydra
Job Question
Class Notorious Monster
Crystal Fire Crystal icon.png Fire Crystal
Detects Question

Listings

Listings by Zone
Zone
  Wajaom Woodlands
FFXIDB Icon v3.png

     Forced: Trade a Monkey Wine to the ??? at (J-13)
Sicklemoon salt (500 zeni) from Sanraku to access the islet.
Level Behavior
85-90 Question
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
 


Ability Information