A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Vivacious Pulse
From FFXI Wiki
|
Notes
- Restores HP (or MP) based on current runes and stats.
- Does not consume runes.
- Most runes restore HP, based on the formula:
- Tenebrae does not have a stat component for the HP restored; instead, it restores MP in addition to the HP restored.
See the below table for the Stat1, Stat2, Stat3 components. You can maximize your HP gains depending on your runes. For instance, if you maximized STR when you have 3 Ignis runes, you would gain more HP than without maximizing your STR.
Rune | Base Stat |
---|---|
Ignis | STR |
Gelus | DEX |
Flabra | VIT |
Tellus | AGI |
Sulpor | INT |
Unda | MND |
Lux | CHR |
Equipment Modifying Ability | |||
---|---|---|---|
Equipment | Lvl. | Slot | Modifier |
Erilaz Galea | Grants Vivacious Pulse the ability to remove status ailments associated with a -na spell. | ||
Erilaz Galea +1 | Grants Vivacious Pulse the ability to remove status ailments associated with a -na spell. | ||
Erilaz Galea +2 | Grants Vivacious Pulse the ability to remove status ailments associated with a -na spell. | ||
Erilaz Galea +3 | Grants Vivacious Pulse the ability to remove status ailments associated with a -na spell. | ||
Futhark Claymore | : "Vivacious Pulse" potency +20%. | ||
Peord Claymore | : "Vivacious Pulse" potency +25%. | ||
Morgelai | : "Vivacious Pulse" potency +30%. |