- Has a Regain effect at all times, even when not being fought. When pulled, it will immediately use a TP ability.
- Has dramatically increased movement speed compared to other golems.
- On the map to the right, the blue line represents the area that Zipacna can patrol. The vertical black bars represent doors that may or may not be blocking his path.
- The doors on either side of Route 2 and 4 are both either opened or closed. Only one set of these doors can be closed at a time, the other will always be open.
- Routes 1 and 5 include a small circle down the stairs in the direction of the blue arrows where Zipacna will do 1 loop then return up the stairs.
- Zipacna will only turn around if he encounters a closed door.
- Say for example, the doors on either side of Route 2 are closed, and Zipacna is downstairs at Route 5:
- Once his loop downstairs is complete, he will return up the stairs along Routes 5, 4 and 3 until he comes to the door, then he will turn around and perform the same route back.
- It is possible to see and aggro/pull Zipacna if he is trapped at Routes 2 or 4.
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