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Magic Accuracy
From FFXI Wiki
Upon casting a spell on an enemy target, the caster's Magic Accuracy is compared to the target's Magic Evasion to determine Magic Hit Rate (and the Resist rate or distribution of Resist states) for Magic.
At a hit rate above 50% (resist rate below 50%), Magic Accuracy +1 = Magic Hit Rate +1% on a single-state spell (no resist states) up to the 95% cap. Below 50% Magic Hit Rate, +1 Magic Accuracy = +0.5% Magic Hit Rate.
There are several components of Magic Accuracy:
- Total relevant magic skill (Enfeebling, Elemental, etc.)
- 1 Skill = 1 Magic Accuracy
- Magic Accuracy for Songs is proportional to the sum of Singing skill and Instrument skill for the equipped instrument type, but it is unclear whether there is a further modifier.
dSTAT | MAcc | # dSTAT:1 MAcc |
---|---|---|
< -70 | -30 | - |
-70 ~ -30 | -30 ~ -20 | 4 |
-30 ~ -10 | -20 ~ -10 | 2 |
-10 ~ +10 | -10 ~ +10 | 1 |
+10 ~ +30 | +10 ~ +20 | 2 |
+30 ~ +70 | +20 ~ +30 | 4 |
≥ +70 | +30 | - |
- dSTAT : The difference between the caster's and target's relevant base stat.
- dSTAT is a piecewise function which caps at ±30 Magic Accuracy at ±70 dSTAT. Magic Accuracy gains from dSTAT are still subject to the Magic Hit Rate equation.
- The associated stat varies based on the type of magic spell:
- INT in the case of Black Magic
- MND in the case of White Magic
- CHR in the case of Songs.
- AGI in the case of Quick Draw
- Ninjutsu accuracy is not affected by any dSTAT.
- Magic Accuracy Skill from mainhand weapon only
- 1 Magic Accuracy Skill = 1 Magic Accuracy
- Magic Accuracy from equipment, Job Abilities, Atma, Atmacite, etc.
- There is a vast selection of gear options with magic accuracy: a table listing all of them at once would be cumbersome and difficult to navigate.
- Search for Magic Accuracy gear on FFXIAH (search options can be further specified by job, level, etc. using the advanced search options at the top of the page).