Category:Imp

From FFXI Wiki


General Notes
  • An imps horn can be broken via critical hits or a weapon skill that deals critical damage.
  • An imp cannot use Abrasive Tantara or Deafening Tantara without a horn.
  • An imp will resort to using Frenetic Rip only if its horn is broken.
  • An imp will restore its broken horn after a given amount of time.
  • Despoil: Imp Wing (Accuracy Down).
Imp
Category-Imp.jpg
Bestiary
Japanese インプ
Type Demons
Typical Job Wizard's Petasos icon.png Black Mage
Crystal Dark Crystal icon.png Dark Crystal
Detects True Sight True Sound
Standard Imp Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
115% 70% 115% 130% 115% 115% 115% 30%
Crown/Horned Imp Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
115% 60% 100% 115% 100% 100% 100% 20%
A: Absorbs · S: Susceptible · R: Resists
During battle some monsters may change resistances.

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.

Abilities

Ability Y' Area Target Type Copy Image.png Condition
Abrasive Tantara 10' AoE Magical Damage Element: Fire B
Inflicts Amnesia (30s~60s).
Deafening Tantara 10' AoE Monster Magical Damage Element: Wind B
Inflicts Silence (30s~60s).
Frenetic Rip 1P Player Physical Damage 3 Broken horn
3-hit damage.
Grating Tantara 10' AoE Monster Magical Damage R
Damage and Amnesia.
Stifling Tantara 10' AoE Monster Magical Damage R
Damage and Silence.
Bugle Call 10' AoE Monster Magical Damage R
Inflicts Bio and grants a substantial Haste.
Dark Recital 10'Verification Needed AoE Monster Magical Damage R
Damage, Full Dispel, and Paralysis
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

Notorious Monster

Adversaries


Event Appearances

Name Event Zone
Imp Bandsman Call to Arms Talacca Cove
Swiftwinged Gekko Scouting the Ashu Talif The Ashu Talif
Watch Imp Scouting the Ashu Talif The Ashu Talif
Black Baron Shooting Down the Baron Periqia
Imp Demolition Duty Ilrusi Atoll
Heraldic Imp Salvage Silver Sea Remnants
Devilet Salvage Silver Sea Remnants
Deadpan Devilet Salvage Silver Sea Remnants
Dekka Salvage Silver Sea Remnants
Gakke Salvage Silver Sea Remnants
Odin's Fool Einherjar Helmwige's Chamber
Schwertleite's Chamber
Waltraute's Chamber
Fiendish Leechkeeper Campaign Batallia Downs (S)
Crawlers' Nest (S)
East Ronfaure (S)
Fort Karugo-Narugo (S)
Garlaige Citadel (S)
Grauberg (S)
Jugner Forest (S)
Meriphataud Mountains (S)
North Gustaberg (S)
Pashhow Marshlands (S)
Rolanberry Fields (S)
Sauromugue Champaign (S)
The Eldieme Necropolis (S)
West Sarutabaruta (S)
Vunkerl Inlet (S)
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).
Name Event Zone
Bukki The Die is Cast Arrapago Reef
Windjammer Imp Targeting the Captain The Ashu Talif
Imp Supplies Recovery Leujaoam Sanctum
Mokke Nyzul Isle Investigation Nyzul Isle
Mokka Nyzul Isle Investigation Nyzul Isle
Mokku Nyzul Isle Investigation Nyzul Isle
Jakko Salvage Zhayolm Remnants
Odin's Jester Einherjar Brunhilde's Chamber
Gerhilde's Chamber
Ortlinde's Chamber
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).