Karaha-Baruha
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Job
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White Mage / Summoner
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Spells
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Cure I - VI, Protect/ra I - V, Shell/ra I - V, -na Spells, Haste, Barelementra
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Abilities
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Weapon Skills
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Spirit Taker , Sunburst /, Starburst /, Howling Moon (AoE) /, Lunar Bay /
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Acquisition
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- Trade the Cipher: Karaha item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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- HP-10%, MP+20%
- Possesses very high max MP and low HP on par with Summoner main-job. Has the lowest HP among the healers.
- Will attempt to close a Skillchain so long as he has 1000 or more TP.
- Will save his TP until 3000 to use Spirit Taker if unable to close a skillchain and he has less than full MP.
- Will cast Barelementra after taking damage from a skill or spell with elemental properties.
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Trust Synergy
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- Star Sibyl: Karaha-Baruha gains an additional 2 MP/tick auto-refresh (3 MP/tick total) while engaged with a foe.
- Karaha-Baruha uses Dark weapon skills which deal more damage with Star Sibyl's Indi-Acumen effect.
- Robel-Akbel: Robel will prioritize opening skillchains for Karaha to close.
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