A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Dancer Guide By Kaius
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Introduction
Support Jobs
- Berserk, Aggressor, Warcry, Attack Bonus I, Double Attack I, Max HP Boost I, Double Attack II, Max HP Boost II
- Arcane Circle, Last Resort/ Souleater, Attack Bonus II, Damage Limit+ II, Consume Mana, Attack Bonus III, Damage Limit+ III
- Ancient Circle, High Jump, Accuracy Bonus I, Conserve TP I, WS Damage Boost I, Super Jump, Conserve TP II, WS Damage Boost II
Merits
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Weapons
Mpu Gandring (Level 119 III) A top tier option, but it comes with a very large (3,500,000+ gallimaufry) barrier to entry. If this is your chosen Prime and you do do enough Sortie to support the grind to stage 4 and beyond, then you will be rewarded with an incredible dagger.
Gleti's Knife A very potent off-hand, especially at high ranks. Sports an incredible array of useful stats including very high attack, triple attack, subtle blow II, and even 2% haste. With the lack of haste on the Reiki Yotai this 2% haste is actually quite useful in reaching the gear haste cap on many TP sets. Even with all of those benefits, it is often hard for me to justify using this weapon over the powerful Centovente -- unless the accuracy demands of the fight require it.
Crepuscular Knife A hard to obtain, potentially fun toy to play with, but it is hard to find the use-case for this when comparing it to other off-hand options such as Centovente and Gleti's Knife.
Centovente The 1000 TP Bonus, when paired with a Twashtar and all of the powerful post Odyssey/Sortie gear make this an absolute monster. The default off-hand option unless the non-item level accuracy becomes a hinderance to gaining TP.
Tauret Far easier to obtain than the REMAP options, and packs a significant punch. Obviously, Evisceration becomes your primary weapon skill - and with the proper (crit-focused) gear it can really shine in low-buff situations.
Job-Specific Armor
Job Specific Equipment | ||
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Item | Upgrade? | Notes |
Maxixi Tiara +3 |
Yes | Take to at least 109 for Samba duration. Take it further for more Step accuracy. |
Maxixi Casaque +3 |
Yes | Bonuses for Waltz. |
Maxixi Bangles +3 |
Mandatory | Used in many weapon skill sets. Also Step accuracy. |
Maxixi Tights +3 |
No | Only for Skillchain Bonus. Meh. |
Maxixi Toeshoes +3 |
Yes | BiS Waltz Potency. Also Jig duration. |
Horos Tiara +3 Enhances Trance effect. |
Yes (ilvl 109) | BiS Waltz Potency. Take to at least ilvl 109 for Trance augment. |
Horos Casaque +3 Enhances No Foot Rise effect. |
Yes (ilvl 109) | Violet Flourish. Take to at least ilvl 109 for No Foot Rise augment. |
Horos Bangles +3 Enhances Fan Dance effect. |
No | The Fan Dance bonus of -PDT only works if being worn. Don't bother. |
Horos Tights +3 Enhances Saber Dance effect. |
Maybe | WSD +10 but is generally outshined by Nyame R20+ or Gleti's Breeches. Jig duration may be useful. Saber Dance bonus is minimal. |
Horos T. Shoes +3 Enhances Closed Position effect. |
Maybe | For Step accuracy and lowering Step TP consumption. |
Maculele Tiara +3 |
Mandatory | Weapon Skill Damage +12%, and Critical hit rate +1 and Critical hit damage +31% for Climactic Flourish makes this piece nearly mandatory for all your weaponskills and will be used for all Climactic Flourish weapon skills. |
Macu. Casaque +3 |
No | Might have use in a Subtle Blow set but the Dual Wield +11 may become a hindrance and over cap you. -DT is useful at least. |
Macu. Bangles +3 |
Yes | Gain +1/+2 to your Reverse Flourish and some -DT. |
Maculele Tights +3 |
Maybe | Dagger skill and Tactical Parry bonus has some use for solo or tanking situations. PDL may have some use. |
Macu. Toe Sh. +3 |
Yes | Offers Store TP +12 and -DT TPing. Also bonuses for Feather Step (crit hit evasion down). |
Maculele Earring Skillchain Bonus +5/7/9 and Physical Damage Limit +7/9/11 |
Obtained from Old Cases from completing objectives in Sortie. The NQ has Accuracy and Magic Accuracy, the +1 has Store TP, and the +2 has Dex and AGI. It generally isn’t worthwhile until +1 with +2 being obviously better than +1. It will be used in your engaged sets and some high buff weapon skill sets to make use of the PDL. |
Senuna's Capes
TP Sets
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WS Sets
Sets based on the "All Jobs Damage Simulator and Gear Sets" by Izanami. Some may have been modified slightly based on my own experience. Also, always remember there is generally no single best set for all situations (or even 2 best sets (standard / high attack). Every fight is unique.
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Job Ability Sets
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Idle and Misc. Sets
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Skillchains
- Light
- Ruthless Stroke → Ruthless Stroke = (Fusion) → Ruthless Stroke = Light
- Darkness Skillchains
- Rudra's Storm → Rudra's Storm = Darkness
- Evisceration ↔ Rudra's Storm = Darkness → Rudra's Storm = Darkness
- Evisceration → Dancing Edge = (Distortion) → Evisceration = Darkness → Rudra's Storm = Darkness
- Exenterator → Rudra's Storm = (Distortion) → Evisceration = Darkness → Rudra's Storm = Darkness/Umbra
- Evisceration → Shark Bite = (Fragmentation) → Rudra's Storm = (Distortion) → Evisceration = Darkness → Rudra's Storm = Darkness