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Dead Aim
From FFXI Wiki
Job Trait Information | |||
---|---|---|---|
Description | Improves power of critical hits for ranged attacks. | ||
Type | Level | ||
Tier | Level Obtained | Value | |
I | RNG50 | 10% | |
II | RNG60 | 20% | |
III | RNG70 | 30% | |
IV | RNG80 | 35% | |
V | RNG90 | 40% | |
VI | RNG99 | 45% |
Notes
- Increases ranged Critical Hit Damage by a certain percentage.
- Does not apply to Weapon Skills.
- Ranged Attacks have a 1.25x multiplier which differs from melee critical hits that add 1 to the PDIF. Dead Aim multiplies with the 1.25, so a tier VI trait becomes 1.25 * 1.45 = 1.8125 damage multiplication. Critical hit damage adds to dead aim, so for example 20% critical hit damage would become 1.25 * 1.65 = 2.0625 damage multiplication. This can also interact with other forms of damage multiplication such as Aftermath Level 3.
- Ranger Gifts give up to an additional 8% Dead Aim.
Equipment Modifying Ability | |||
---|---|---|---|
Equipment | Lvl. | Slot | Modifier |
Meghanada Visor | Has 7% Dead Aim and will give Dead Aim to others jobs. | ||
Meghanada Visor +1 | Has 10% Dead Aim and will give Dead Aim to others jobs. | ||
Meghanada Visor +2 | Has 12% Dead Aim and will give Dead Aim to others jobs. |