Category:Evil Weapon

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General Notes
  • Possesses a Magic Defense Bonus trait.
  • Evil Weapons are weapons that were exposed to a strange energy, gained a will of their own, and enslaved kobolds to do their bidding. They need to be near the source of their power to stay alive.
  • In 862 C.E., during the Crystal War, they could not be found. They either didn't exist yet, or they were hiding somewhere.
Evil Weapon
Category-Evil Weapon.jpg
Bestiary
Japanese イビルウェポン
Type Arcana
Typical Job Fighter's Mask icon.png Warrior
Wizard's Petasos icon.png Black Mage
Warlock's Chapeau icon.png Red Mage
Crystal Wind Crystal icon.png Wind Crystal
Detects SoundMagic
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 87.5% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
150% 130% 130% 150% 100% 130% 100% 100%
A: Absorbs · S: Susceptible · R: Resists
During battle some monsters may change resistances.

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.

Abilities

Ability Y' Area Target Type Copy Image.png Condition
Smite of Rage 1P Player Physical Damage 1
Deals physical damage.
Whirl of Rage 10' AoE Monster Physical Damage 2-3
Damage and Stun.
Flurry of Rage 1P Player Physical Damage 2
Deals physical damage.
Smite of Fury 1 Player Physical Damage 1
Damage.
Whispers of Ire AoE Monster Magical Damage 2-3?
Drains 1~6 stat attributes (Monster Level / 5?, decays, 60s).
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

Traits

Notorious Monster

Adversaries


Event Appearances